P3D-Legacy/P3D/Content/Data/Scripts/barktown/mom.dat

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2016-09-07 18:50:38 +02:00
<EFBFBD><EFBFBD>version=2
:if:<register.registered(mom_getpokegear)>=false
:then
@text.show(Oh! I almost forgot!~Your Pok<00>mon Gear~is back from the~repair shop.*Here you go!)
@sound.play(success_small)
@player.receivepokegear
@text.show(<player.name> received~Pok<00>gear.)
@text.show(Pok<00>mon Gear, or just~Pok<00>gear.*It's essential if you~want to be a good trainer.*By the way, do you~know how to use~the Phone?)
@options.show(Yes,No)
:when:Yes
@text.show(I'm sure you know~that you can open it~by pressing Q.*Phone numbers are~stored in memory.*Just choose a name~you want to call.*Gee, isn't that~convenient?)
:when:No
@text.show(Don't you just~turn the Pok<00>gear~on by pressing Q~and switch over to Phone?*Phone numbers are~stored in memory.*Just choose a name~you want to call.*Gee, isn't that~convenient?)
:endwhen
@text.show(Also, here is my number!)
@register.register(phone_contact_000)
@text.show(<player.name>~received Mom's number.)
@register.register(mom_getpokegear)
@npc.turn(0,1)
:end
:endif
:if:<register.registered(mom_wait)>=true
:then
@text.show(Prof. Elm is waiting~for you.*Hurry up, baby!)
@npc.turn(0,1)
:endif
:if:<register.registered(mom_adventure1)>=true
:then
@text.show(So, what was~Prof. Elm's errand?*...*That does sound~challenging.*But, you should be~proud that people~rely on you.)
@npc.turn(0,1)
:endif
:if:<register.registered(mom_adventure2)>=true
:then
@text.show(<player.name>, do it!~I'm behind you all the way.)
@npc.turn(0,1)
:endif
:if:<register.registered(mom_talk)>=true
:then
@text.show(Wow, that's a~cute Pok<00>mon.~Where did you get it?*...*So, you're leaving~on an adventure...*.............*Be careful.~Pok<00>mon are your friends.~You need to work as~a team.~Now, go on!)
@register.unregister(mom_talk)
@register.register(mom_adventure2)
@npc.turn(0,1)
:endif
:end