P3D-Legacy/P3D/Pokemon/Attacks/Bug/FuryCutter.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Bug
Public Class FuryCutter
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Bug)
Me.ID = 210
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 40
Me.Accuracy = 95
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Fury Cutter"
Me.Description = "The target is slashed with scythes or claws. Its power increases if it hits in succession."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim fury As Integer = BattleScreen.FieldEffects.OwnFuryCutter
If own = False Then
fury = BattleScreen.FieldEffects.OppFuryCutter
End If
Dim p As Integer = Me.Power
If fury > 0 Then
For i = 1 To fury
p *= 2
Next
End If
Return p
End Function
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim lastMove As Attack = BattleScreen.FieldEffects.OwnLastMove
If own = False Then
lastMove = BattleScreen.FieldEffects.OppLastMove
End If
If lastMove.ID <> 210 Then
If own = True Then
BattleScreen.FieldEffects.OwnFuryCutter = 0
Else
BattleScreen.FieldEffects.OppFuryCutter = 0
End If
Else
Dim fury As Integer = BattleScreen.FieldEffects.OwnFuryCutter
If own = False Then
fury = BattleScreen.FieldEffects.OppFuryCutter
End If
If fury < 4 Then
If own = True Then
BattleScreen.FieldEffects.OwnFuryCutter += 1
Else
BattleScreen.FieldEffects.OppFuryCutter += 1
End If
End If
End If
End Sub
Private Sub ResetCounter(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnFuryCutter = 0
Else
BattleScreen.FieldEffects.OppFuryCutter = 0
End If
End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
ResetCounter(own, BattleScreen)
End Sub
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
ResetCounter(own, BattleScreen)
End Sub
Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
ResetCounter(own, BattleScreen)
End Sub
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
ResetCounter(own, BattleScreen)
End Sub
Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
ResetCounter(own, BattleScreen)
End Sub
Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
ResetCounter(own, BattleScreen)
End Sub
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
ResetCounter(own, BattleScreen)
End Sub
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End Class
End Namespace