P3D-Legacy/P3D/Content/Data/Scripts/saffron/copycat.dat

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2016-09-07 18:50:38 +02:00
<EFBFBD><EFBFBD>version=2
:if:<register.registered(copycat3)>=true
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,0)
@level.wait(5)
@npc.wearskin(0,<player.skin>)
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,<math.rollover(<player.facing>+2,0,3)>)
@level.update
@text.show(<player.name>: Hi!*Thanks alot for the Rail Pass!*<player.name>: Pardon?*<player.name>: Is it~that fun to mimic~my every move?)
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,0)
@level.wait(5)
@npc.wearskin(0,10)
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,<math.rollover(<player.facing>+2,0,3)>)
@level.update
@text.show(Copycat: You bet!~It's a scream!)
:end
:endif
:if:<register.registered(copycat2)>=true
@item.remove(130)
@text.show(Copycat: Yay!*That's my Clefairy Pok<00> Doll!*See the tear where the~right leg is sewn on?*That's proof!*Ok.~Here's the Magnet Train~Pass like I promised!)
@item.give(134,1)
@item.messagegive(134,1)
@register.register(copycat3)
@npc.register(saffron\copycat2.dat|2|position|6,0.4,0)
@text.show(That's the Pass~for the Magnet Train.*The rail company man~gave me that when~they tore down our old~house for the Station.)
:end
:endif
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,0)
@level.wait(5)
@npc.wearskin(0,<player.skin>)
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,<math.rollover(<player.facing>+2,0,3)>)
@level.update
@text.show(<player.name>: Hi!*I heard that you lost your~favorite Pok<00> Doll.*<player.name>:~If I find it, you'll give~me a Rail Pass?*<player.name>:~I'll go find it for you.*You think you lost it when~you went to Vermilion City?)
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,0)
@level.wait(5)
@npc.wearskin(0,10)
@npc.turn(0,1)
@level.wait(5)
@npc.turn(0,2)
@level.wait(5)
@npc.turn(0,3)
@level.wait(5)
@npc.turn(0,<math.rollover(<player.facing>+2,0,3)>)
@level.update
@text.show(Copycat: Pardon?*I shouldn't decide~what you should do?*But I'm really worried...*What if someone finds it?)
@register.register(copycat1)
:end