2016-09-19 04:34:12 +02:00
Namespace Items . KeyItems
2016-09-07 18:50:38 +02:00
2016-09-19 04:34:12 +02:00
<Item(6, "Bicycle")>
2016-09-07 18:50:38 +02:00
Public Class Bicycle
2016-09-20 06:03:05 +02:00
Inherits KeyItem
2023-06-14 10:07:58 +02:00
Public Overrides ReadOnly Property CanBeUsed As Boolean = True
2016-09-20 06:03:05 +02:00
Public Overrides ReadOnly Property Description As String = " A folding Bicycle that enables much faster movement than the Running Shoes. "
2016-09-07 18:50:38 +02:00
2016-09-20 06:03:05 +02:00
Public Sub New ( )
_textureRectangle = New Rectangle ( 120 , 0 , 24 , 24 )
2016-09-07 18:50:38 +02:00
End Sub
2023-06-14 10:07:58 +02:00
Public Overrides Sub Use ( )
If GameModeManager . ActiveGameMode . IsDefaultGamemode = False AndAlso Core . Player . IsGameJoltSave = False Then
If Screen . Level . Riding = True Then
Screen . Level . Riding = False
Screen . Level . OwnPlayer . SetTexture ( Core . Player . TempRideSkin , True )
Core . Player . Skin = Core . Player . TempRideSkin
2023-08-05 13:26:48 +02:00
Screen . TextBox . Show ( " <player.name> stepped~off the Bicycle. " )
2023-06-14 10:07:58 +02:00
While Core . CurrentScreen . Identification <> Screen . Identifications . OverworldScreen
Core . CurrentScreen = Core . CurrentScreen . PreScreen
End While
If Screen . Level . IsRadioOn = False OrElse GameJolt . PokegearScreen . StationCanPlay ( Screen . Level . SelectedRadioStation ) = False Then
MusicManager . Play ( Screen . Level . MusicLoop )
End If
Else
If Screen . Level . Surfing = False AndAlso Screen . Level . Riding = False AndAlso Screen . Camera . IsMoving ( ) = False AndAlso Screen . Camera . Turning = False And Screen . Level . CanRide ( ) = True Then
Dim BikeSkin As String = Core . Player . Skin & " _Bike "
If File . Exists ( GameController . GamePath & GameModeManager . ActiveGameMode . ContentPath & " Textures\NPC\ " & BikeSkin & " .png " ) = True Then
Core . Player . TempRideSkin = Core . Player . Skin
Screen . Level . Riding = True
Screen . Level . OwnPlayer . SetTexture ( BikeSkin , False )
Core . Player . Skin = BikeSkin
Dim s As Screen = CurrentScreen
While s . Identification <> Screen . Identifications . OverworldScreen
s = s . PreScreen
End While
If s . Identification = Screen . Identifications . OverworldScreen Then
Core . SetScreen ( s )
If GameModeManager . ContentFileExists ( " Sounds\Bicycle.wav " ) OrElse GameModeManager . ContentFileExists ( " Sounds\Bicycle.xnb " ) Then
SoundManager . PlaySound ( " Bicycle " )
End If
Dim RideMusicPath As String = " Songs\ " & " Ride_ " & Screen . Level . CurrentRegion
If GameModeManager . ContentFileExists ( RideMusicPath & " .ogg " ) OrElse GameModeManager . ContentFileExists ( RideMusicPath & " .mp3 " ) OrElse GameModeManager . ContentFileExists ( RideMusicPath & " .wma " ) Then
MusicManager . Play ( " Ride_ " & Screen . Level . CurrentRegion , True )
Else
MusicManager . Play ( " Ride " , True )
End If
Else
Screen . TextBox . Show ( " Now is not the time~to use that. " , { } , True , True )
End If
Else
Screen . TextBox . Show ( " You can't use this item~without a bicycle skin.*Its name should be the~same as your current one,~but with "" _bike "" at the end. " , { } , True , False )
End If
Else
Screen . TextBox . Show ( " Now is not the time~to use that. " , { } , True , True )
End If
End If
Else
Screen . TextBox . Show ( " This item can't be used~on this GameMode. " , { } , True , True )
End If
End Sub
End Class
2016-09-07 18:50:38 +02:00
2016-09-19 04:34:12 +02:00
End Namespace