P3D-Legacy/P3D/Pokemon/Attacks/Normal/Growl.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Normal
Public Class Growl
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 45
Me.OriginalPP = 40
Me.CurrentPP = 40
Me.MaxPP = 40
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Cute
Me.Name = "Growl"
Me.Description = "The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentFoes
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = True
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.LowerAttack
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Attack", 1, "", "move:growl")
If b = False Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As ModelEntity)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
Dim SoundwaveEntity As Entity
Battle fixes and improvements * Fixed camera angle not changing to the Pokémon when status effects are doing something * Fixed softlock when opponent trainer switches Pokémon * (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality * Removed the now unneccessary BattleFlip checks in the move animation of Growl * Improved Ember move animation (fireball speed & flame delay) * Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move * Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic * Repositioned the flame of the Burned status effect animation * Trainers now display a message when sending out their Pokémon (I removed that before) * Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens. * Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen * Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets * Fixed the error I made in the ceiling map code of Violet City's gym * Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations * Fixed the textbox in battles where an empty rectangle would appear before the animation finished. * When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation) * In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
' If BattleFlip = False Then
SoundwaveEntity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
'Else
' SoundwaveEntity = MoveAnimation.SpawnEntity(New Vector3(-0.25, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
'End If
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 1, 1)
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), 2, 1)
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, True, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 3, 1)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
2016-09-07 18:50:38 +02:00
End Class
End Namespace