P3D-Legacy/P3D/Content/Data/Scripts/mahogany/shop/findstairs.dat

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2016-09-07 18:50:38 +02:00
<EFBFBD><EFBFBD>version=2
:if:<Register.registered(LORSGyarados)>=True <and> <register.registered(LORLance)>=False
@NPC.Unregister(Lakeofrage.dat|4|position|4,21,0,28)
@NPC.Register(Lakeofrage.dat|4|position|21,0,28)
:endif
:if:<register.registered(passhail)>=True
@Entity.Warp(5,7,0,2)
@Entity.SetVisible(6,0)
@NPC.Register(mahogany\shop.dat|0|remove|0)
@NPC.Register(mahogany\shop.dat|3|remove|0)
:endscript
:endif
:if:<register.registered(MahoganyLance)>=True
@Entity.Warp(5,7,0,2)
@Entity.SetVisible(6,0)
:endscript
:endif
:if:<Register.registered(LORLance)>=True <and> <register.registered(MahoganyLance)>=False
@Player.Move(0)
@player.turnto(1)
@Text.show(Lance: DRAGONITE,~HYPER BEAM.)
@pokemon.cry(149)
@level.wait(60)
@sound.play(destroy)
@npc.move(2,-1)
@level.Wait(50)
@Text.show(Dragonite return!)
@sound.play(PokeballOpen)
@npc.Warp(3,0,-1,0)
@Level.Update
@player.turnto(0)
@npc.Turn(0,2)
@Text.show(What took you,~<player.name>?*Just as I thought,~that strange radio*signal is coming~from here.)
@npc.Turn(0,3)
@npc.Move(0,2)
@Player.turnto(3)
@Player.Move(2)
@npc.Turn(0,0)
@Player.turnto(0)
@npc.Move(0,3)
@npc.Turn(0,3)
@npc.Move(0,1)
@Player.Move(5)
@Player.turnto(3)
@Player.Move(2)
@Player.turnto(2)
@Text.show(The stairs are~right here.)
@sound.play(shutter)
@Entity.Warp(5,7,0,2)
@Entity.SetVisible(6,0)
@Level.Update
@Text.show(<player.name>, we~should split up to~check this place.*I'll go first.)
@npc.move(0,1)
@sound.play(enter)
@npc.Warp(0,0,-1,0)
@NPC.Register(mahogany\shop.dat|0|remove|0)
@NPC.Register(mahogany\shop.dat|3|remove|0)
@Register.register(MahoganyLance)
:endscript
:endif
:end