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Namespace Items . Medicine
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<Item(38, "Full Heal")>
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Public Class FullHeal
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Inherits MedicineItem
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Public Overrides ReadOnly Property Description As String = " A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon. "
Public Overrides ReadOnly Property PokeDollarPrice As Integer = 600
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Public Sub New ( )
_textureRectangle = New Rectangle ( 336 , 24 , 24 , 24 )
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End Sub
Public Overrides Sub Use ( )
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Dim selScreen = New PartyScreen ( Core . CurrentScreen , Me , AddressOf Me . UseOnPokemon , " Use " & Me . Name , True ) With { . Mode = Screens . UI . ISelectionScreen . ScreenMode . Selection , . CanExit = True }
AddHandler selScreen . SelectedObject , AddressOf UseItemhandler
Core . SetScreen ( selScreen )
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End Sub
Public Overrides Function UseOnPokemon ( ByVal PokeIndex As Integer ) As Boolean
Dim Pokemon As Pokemon = Core . Player . Pokemons ( PokeIndex )
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If Pokemon . Status = P3D . Pokemon . StatusProblems . Fainted Then
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Screen . TextBox . reDelay = 0 . 0F
Screen . TextBox . Show ( Pokemon . GetDisplayName ( ) & " ~is fainted! " , { } )
Return False
Else
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If Pokemon . Status <> P3D . Pokemon . StatusProblems . None Or Pokemon . HasVolatileStatus ( P3D . Pokemon . VolatileStatus . Confusion ) = True Then
Pokemon . Status = P3D . Pokemon . StatusProblems . None
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If Pokemon . HasVolatileStatus ( P3D . Pokemon . VolatileStatus . Confusion ) = True Then
Pokemon . RemoveVolatileStatus ( P3D . Pokemon . VolatileStatus . Confusion )
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End If
Screen . TextBox . reDelay = 0 . 0F
Dim t As String = Pokemon . GetDisplayName ( ) & " ~gets healed up! "
t &= RemoveItem ( )
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SoundManager . PlaySound ( " Use_Item " , False )
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Screen . TextBox . Show ( t , { } )
PlayerStatistics . Track ( " [17]Medicine Items used " , 1 )
Return True
Else
Screen . TextBox . reDelay = 0 . 0F
Screen . TextBox . Show ( Pokemon . GetDisplayName ( ) & " ~is fully healed! " , { } , True , True )
Return False
End If
End If
End Function
End Class
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End Namespace