P3D-Legacy/P3D/Content/Data/maps/battle/ssaqua/firsttrip/bf1.dat

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<EFBFBD><EFBFBD>{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnvironmentType"{int[1]}}{"Weather"{int[1]}}]}}
2016-09-07 18:50:38 +02:00
floor:
{"Floor"{ENT[{"Size"{intArr[25,25]}}{"Position"{intArr[0,0,0]}}{"TexturePath"{str[House2]}}{"Texture"{rec[0,96,16,16]}}]}}
{"Floor"{ENT[{"Size"{intArr[25,3]}}{"Position"{intArr[0,0,6]}}{"TexturePath"{str[House2]}}{"Texture"{rec[32,80,16,16]}}]}}
walls:
{"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[4,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8,0.5,9]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[6,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[14,0.5,9]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[12,12]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8,0.5,6]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
ceiling:
{"EntityField"{ENT[{"Size"{intArr[24,24]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[0,2,0]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[96,112,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}