P3D-Legacy/P3D/Content/Data/Scripts/cherrygrove/oldguide.dat

149 lines
8.0 KiB
Plaintext
Raw Normal View History

2016-09-07 18:50:38 +02:00
<EFBFBD><EFBFBD>version=2
:if:<register.registered(oldguide)>=true
:then
:if:<register.registered(cherrygrove_oldguide_runningshoes)>=false
:then
@register.register(cherrygrove_oldguide_runningshoes)
@text.show(I have a little gift~for you because you*listened to my instructions.)
@item.give(78,1)
@item.messagegive(78,1)
@text.show(Those are Running Shoes.~I will read out the~manual:*"Hold SHIFT to run.~Go out and explore*the world."~I hope those are usefull~for you. I don't need~them anymore.)
:else
@text.show(When I was a wee~lad, I was a hot-~shot trainer!*Here's a word of~advice: Catch lots~of Pok<00>mon!*Treat them all~with kindness!)
:endif
:else
@text.show(You're a rookie~trainer aren't you?~I can tell!*That's OK!~Everyone is a rookie~at some point!*If you'd like,~I can teach you a~few things.)
@options.show(Yes,No)
:when:Yes
@music.play(show_me_around)
2016-09-07 18:50:38 +02:00
@text.show(OK, then!~Follow me!)
:select:<player.position>
:when:34,0,9
@npc.turn(2,1)
@npc.move(2,1)
@player.move(1)
@player.turnto(1)
:when:33,0,8
@npc.turn(2,1)
@npc.move(2,1)
@player.move(1)
@player.turnto(1)
:when:35,0,8
@npc.turn(2,1)
@npc.move(2,1)
@player.move(1)
:endwhen
@npc.turn(2,0)
@npc.moveasync(2,1)
@player.move(1)
@player.turnto(0)
@npc.turn(2,1)
@npc.moveasync(2,1)
@player.move(1)
@player.turnto(1)
@npc.moveasync(2,1)
@player.move(1)
@npc.turn(2,0)
@player.turnto(0)
@text.show(This is a~Pok<00>mon Center.*They heal your~Pok<00>mon in no time~at all.*You'll be relying~on them a lot, so~you better learn~about them.)
@npc.turn(2,1)
@player.turnto(1)
@npc.moveasync(2,6)
@player.move(6)
@npc.turn(2,0)
@player.turnto(0)
@text.show(This is a~Pok<00>mon Mart.~They sell Balls for~catching wild Pok<00>mon~and other useful items.)
@npc.turn(2,1)
@player.turnto(1)
@npc.moveasync(2,7)
@player.move(7)
@npc.turn(2,0)
@player.turnto(0)
@text.show(Route 30 is out~this way.*Trainers will be~battling their prized~Pok<00>mon there.)
@npc.turn(2,1)
@player.turnto(1)
@npc.moveasync(2,4)
@player.move(4)
@npc.turn(2,2)
@npc.moveasync(2,1)
@player.move(1)
@player.turnto(2)
@npc.turn(2,1)
@npc.moveasync(2,1)
@player.move(1)
@npc.moveasync(2,1)
@player.turnto(1)
@player.move(1)
@npc.turn(2,2)
@npc.moveasync(2,1)
@player.move(1)
@npc.turn(2,1)
@text.show(This is the sea,~as you can see.*Some Pok<00>mon are~found only in water.)
@npc.turn(2,2)
@npc.moveasync(2,2)
@player.turnto(2)
@player.move(2)
@npc.turn(2,3)
@npc.moveasync(2,4)
@player.move(1)
@player.turnto(3)
@player.move(3)
@npc.turn(2,2)
@npc.moveasync(2,2)
@player.move(1)
@player.turnto(2)
@player.move(1)
@npc.turn(2,3)
@npc.moveasync(2,11)
@player.move(1)
@player.turnto(3)
@player.move(10)
@npc.turn(2,0)
@player.turnto(0)
@level.wait(100)
@npc.turn(2,1)
@player.turnto(3)
@text.show(Here...*It's my house!~Thanks for your~company.*I wish you luck~on your journey!)
@npc.turn(2,0)
@npc.move(2,2)
@npc.remove(2)
@npc.register(cherrygrove.dat|2|remove|1))
@npc.register(cherrygrove\0.dat|0|position|2,0,2)
@music.play(cherrygrove)
@register.register(oldguide)
:when:No
@text.show(Just talk to me~if you are lost.)
:endwhen
:endif
:end