2018-02-21 16:34:06 +01:00
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Namespace BattleSystem.Moves.Steel
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Public Class ShiftGear
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Steel)
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Me.ID = 508
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 0
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Me.Accuracy = 0
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Cool
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2022-12-04 20:11:29 +01:00
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Shift Gear")
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2018-02-21 16:34:06 +01:00
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Me.Description = "The user rotates its gears, raising its Attack and sharply raising its Speed."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.Self
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = True
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Me.MirrorMoveAffected = False
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.HasSecondaryEffect = False
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2023-04-01 08:58:01 +02:00
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Me.RemovesOwnFrozen = False
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2018-02-21 16:34:06 +01:00
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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2022-12-20 17:40:04 +01:00
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2018-02-21 16:34:06 +01:00
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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2022-12-20 17:40:04 +01:00
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2018-02-21 16:34:06 +01:00
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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Me.UseAccEvasion = False
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'#End
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Me.AIField1 = AIField.RaiseAttack
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Me.AIField2 = AIField.RaiseSpeed
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:shiftgear")
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BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 2, "", "move:shiftgear")
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End Sub
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End Class
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End Namespace
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