89 lines
2.3 KiB
VB.net
89 lines
2.3 KiB
VB.net
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Public Class BattleAnimation3D
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Inherits Entity
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Public Enum AnimationTypes
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[Nothing]
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Move
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Transition
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Size
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Opacity
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Rotation
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Texture
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Wait
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ViewPokeBill
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BillMove
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Sound
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End Enum
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Public AnimationType As AnimationTypes = AnimationTypes.Nothing
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Public CanRemove As Boolean = False
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Public Ready As Boolean = False
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Public startDelay As Single
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Public endDelay As Single
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Public Sub New(ByVal Position As Vector3, ByVal Texture As Texture2D, ByVal Scale As Vector3, ByVal startDelay As Single, ByVal endDelay As Single)
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MyBase.New(Position.X, Position.Y, Position.Z, "BattleAnimation", {Texture}, {0, 0}, False, 0, Scale, BaseModel.BillModel, 0, "", New Vector3(1.0F))
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Me.Visible = Visible
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Me.startDelay = startDelay
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Me.endDelay = endDelay
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Me.CreateWorldEveryFrame = True
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Me.DropUpdateUnlessDrawn = False
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End Sub
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Public Overrides Sub Update()
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If CanRemove = False Then
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If Ready = True Then
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If endDelay > 0.0F Then
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endDelay -= 0.1F
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If endDelay <= 0.0F Then
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endDelay = 0.0F
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End If
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Else
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CanRemove = True
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End If
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Else
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If startDelay > 0.0F Then
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startDelay -= 0.1F
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If startDelay <= 0.0F Then
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startDelay = 0.0F
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End If
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Else
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DoActionActive()
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End If
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End If
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End If
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MyBase.Update()
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End Sub
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Public Overrides Sub UpdateEntity()
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If Me.Rotation.Y <> Screen.Camera.Yaw Then
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Me.Rotation.Y = Screen.Camera.Yaw
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End If
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DoActionUpdate()
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MyBase.UpdateEntity()
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End Sub
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Public Overridable Sub DoActionUpdate()
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'Insert code in Inherits class for every update here.
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End Sub
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Public Overridable Sub DoActionActive()
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'Insert code in Inherits class here.
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End Sub
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Public Overrides Sub Render()
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If Me.startDelay <= 0.0F Then
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Draw(Me.Model, Me.Textures, True)
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End If
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End Sub
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End Class
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