P3D-Legacy/P3D/Pokemon/Attacks/Flying/Hurricane.vb

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Namespace BattleSystem.Moves.Flying
Public Class Hurricane
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Flying)
Me.ID = 542
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 110
Me.Accuracy = 70
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Cute
Me.Name = "Hurricane"
Me.Description = "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.CanHitInMidAir = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanConfuse
Me.EffectChances.Add(30)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
If Core.Random.Next(0, 100) < Me.GetEffectChance(0, own, BattleScreen) Then
BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:hurrican")
End If
End Sub
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Public Overrides Function GetAccuracy(own As Boolean, BattleScreen As BattleScreen) As Integer
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If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Then
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Return 100
ElseIf BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then
Return 50
Else
Return Me.Accuracy
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End If
End Function
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Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Then
Return False
Else
Return True
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End If
End Function
End Class
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End Namespace