P3D-Legacy/P3D/Pokemon/Attacks/Ground/EarthPower.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Ground
Public Class EarthPower
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Ground)
Me.ID = 414
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 90
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Earth Power"
Me.Description = "The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanLowerSpDefense
Me.EffectChances.Add(10)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Defense", 1, "", "move:earthpower")
End If
End Sub
End Class
End Namespace