315 lines
12 KiB
VB.net
315 lines
12 KiB
VB.net
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Public Class NewMenuScreen
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Inherits Screen
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Private _menuOptions As New List(Of String)
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Private _menuIndex As Integer = 0
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Private _texture As Texture2D
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'Intro animation:
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Private _gradientFade As Integer = 0
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Private _buttonFadeIndex As Integer = 0
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Private _currentButtonFade As Integer = 0
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Private _buttonIntroFinished As Boolean = False
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'cursor animation:
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Private _cursorPosition As Vector2 = New Vector2(0, 0)
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Private _cursorDestPosition As Vector2 = New Vector2(0, 0)
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Private _preScreenTexture As RenderTarget2D
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Private _preScreenTarget As RenderTarget2D
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Public Sub New(ByVal currentScreen As Screen)
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Identification = Identifications.MenuScreen
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PreScreen = currentScreen
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IsDrawingGradients = True
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MouseVisible = True
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_preScreenTarget = New RenderTarget2D(GraphicsDevice, windowSize.Width, windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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_texture = TextureManager.GetTexture("GUI\Menus\General")
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ConstructMenu()
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_menuIndex = Player.Temp.MenuIndex
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SetCursorPosition(_menuIndex)
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_cursorPosition = _cursorDestPosition
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_blur = New Resources.GaussianEffect(windowSize.Width, windowSize.Height)
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End Sub
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Private Sub ConstructMenu()
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If Core.Player.HasPokedex = True Then
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_menuOptions.Add("Pokédex")
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End If
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If Screen.Level.IsBugCatchingContest = True Then
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_menuOptions.AddRange({Screen.Level.BugCatchingContestData.GetSplit(2) & " x" & Core.Player.Inventory.GetItemAmount(177),
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"Bag",
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"|||" & Core.Player.Name, 'Trainer card
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"End Contest"})
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Else
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If Core.Player.Pokemons.Count > 0 Then
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_menuOptions.Add("Pokémon")
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End If
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_menuOptions.AddRange({"Bag",
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"|||" & Core.Player.Name,
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"Save"})
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End If
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_menuOptions.Add("Options")
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End Sub
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Private _blur As Resources.GaussianEffect
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Private Sub DrawPrescreen()
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If _preScreenTexture Is Nothing OrElse _preScreenTexture.IsContentLost Then
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SpriteBatch.EndBatch()
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Dim target As RenderTarget2D = _preScreenTarget
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GraphicsDevice.SetRenderTarget(target)
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GraphicsDevice.Clear(BackgroundColor)
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SpriteBatch.BeginBatch()
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PreScreen.Draw()
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SpriteBatch.EndBatch()
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GraphicsDevice.SetRenderTarget(Nothing)
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SpriteBatch.BeginBatch()
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_preScreenTexture = target
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End If
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SpriteBatch.Draw(_blur.Perform(_preScreenTexture), windowSize, Color.White)
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End Sub
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Public Overrides Sub Draw()
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DrawPrescreen()
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DrawGradients(_gradientFade)
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If Me.IsCurrentScreen() = True Then
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'Draw buttons:
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If _gradientFade = 255 Then
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If Core.Player.IsGameJoltSave = True Then
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GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite)
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End If
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For i = 0 To _menuOptions.Count - 1
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Dim text As String = _menuOptions(i).Replace("|||", "")
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If _buttonIntroFinished = True Or _buttonFadeIndex > i Then
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Dim pos = GetButtonPosition(i)
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Core.SpriteBatch.Draw(_texture, New Rectangle(CInt(pos.X), CInt(pos.Y), 64, 64), New Rectangle(16, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(_texture, New Rectangle(CInt(pos.X) + 64, CInt(pos.Y), 64 * 4, 64), New Rectangle(32, 16, 16, 16), Color.White)
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Core.SpriteBatch.Draw(_texture, New Rectangle(CInt(pos.X) + 64 * 5, CInt(pos.Y), 64, 64), New Rectangle(16, 16, 16, 16), Color.White, 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, text, New Vector2(CInt(pos.X) + 20, CInt(pos.Y) + 16), Color.Black, 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Else
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Dim pos = GetButtonPosition(i)
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Core.SpriteBatch.Draw(_texture, New Rectangle(CInt(pos.X), CInt(pos.Y), 64, 64), New Rectangle(16, 16, 16, 16), New Color(255, 255, 255, _currentButtonFade))
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Core.SpriteBatch.Draw(_texture, New Rectangle(CInt(pos.X) + 64, CInt(pos.Y), 64 * 4, 64), New Rectangle(32, 16, 16, 16), New Color(255, 255, 255, _currentButtonFade))
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Core.SpriteBatch.Draw(_texture, New Rectangle(CInt(pos.X) + 64 * 5, CInt(pos.Y), 64, 64), New Rectangle(16, 16, 16, 16), New Color(255, 255, 255, _currentButtonFade), 0.0F, Vector2.Zero, SpriteEffects.FlipHorizontally, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, text, New Vector2(CInt(pos.X) + 20, CInt(pos.Y) + 16), New Color(0, 0, 0, _currentButtonFade), 0.0F, Vector2.Zero, 1.25F, SpriteEffects.None, 0.0F)
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Exit For
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End If
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Next
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End If
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DrawCursor()
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Else
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_buttonFadeIndex = 0
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_currentButtonFade = 0
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_buttonIntroFinished = False
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End If
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End Sub
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Private Sub DrawCursor()
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If _buttonIntroFinished = True Or _buttonFadeIndex > _menuIndex Then
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Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "")
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Core.SpriteBatch.Draw(t, New Rectangle(CInt(_cursorPosition.X), CInt(_cursorPosition.Y), 64, 64), Color.White)
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End If
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End Sub
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Private Sub SetCursorPosition(ByVal _buttonIndex As Integer)
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Dim pos = GetButtonPosition(_buttonIndex)
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Dim cPosition As Vector2 = New Vector2(pos.X + 180, pos.Y - 42)
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_cursorDestPosition = cPosition
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End Sub
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Private Function GetButtonPosition(ByVal index As Integer) As Vector2
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'button size: 384x64
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'space between buttons horizontally: 150
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'space between buttons vertically: 80
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Dim X As Single = 0F
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Dim Y As Single = 0F
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If (index Mod 2) = 0 Then
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X = Core.ScreenSize.Width / 2.0F - 384 - 75
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Else
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X = Core.ScreenSize.Width / 2.0F + 75
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End If
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Select Case Math.Floor(index / 2)
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Case 0
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Y = (Core.ScreenSize.Height / 2.0F) - 64 - 80 - 32
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Case 1
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Y = (Core.ScreenSize.Height / 2.0F) - 32
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Case 2
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Y = (Core.ScreenSize.Height / 2.0F) + 32 + 80
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End Select
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Return New Vector2(X, Y)
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End Function
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Public Overrides Sub Update()
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If _gradientFade < 255 Then
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_gradientFade += 25
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If _gradientFade >= 255 Then
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_gradientFade = 255
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End If
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Else
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If _buttonIntroFinished = False Then
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_currentButtonFade += 45
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If _currentButtonFade >= 255 Then
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_currentButtonFade = 0
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_buttonFadeIndex += 1
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If _buttonFadeIndex > _menuOptions.Count - 1 Then
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_buttonIntroFinished = True
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End If
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End If
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End If
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End If
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If _buttonIntroFinished = True Then
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Player.Temp.MenuIndex = _menuIndex
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Dim preMenuIndex As Integer = _menuIndex
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If _cursorDestPosition.X <> _cursorPosition.X Or _cursorDestPosition.Y <> _cursorPosition.Y Then
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_cursorPosition.X = MathHelper.Lerp(_cursorDestPosition.X, _cursorPosition.X, 0.75F)
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_cursorPosition.Y = MathHelper.Lerp(_cursorDestPosition.Y, _cursorPosition.Y, 0.75F)
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If Math.Abs(_cursorDestPosition.X - _cursorPosition.X) < 0.1F Then
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_cursorPosition.X = _cursorDestPosition.X
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End If
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If Math.Abs(_cursorDestPosition.Y - _cursorPosition.Y) < 0.1F Then
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_cursorPosition.Y = _cursorDestPosition.Y
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End If
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End If
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If Math.Abs(_cursorDestPosition.Y - _cursorPosition.Y) < 5.0F Then
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If Controls.Accept(True, False, False) = True Then
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For i = 0 To _menuOptions.Count - 1
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Dim pos = GetButtonPosition(i)
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If New Rectangle(CInt(pos.X), CInt(pos.Y), 64 * 6, 64).Contains(MouseHandler.MousePosition) Then
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If _menuIndex = i Then
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_cursorPosition.X = _cursorDestPosition.X
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PressButton()
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Else
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_menuIndex = i
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_cursorDestPosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y - 42)
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preMenuIndex = _menuIndex 'Prevent the update of the mouse position below.
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Exit For
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End If
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End If
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Next
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End If
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If Controls.Accept(False, True, True) = True Then
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_cursorPosition.X = _cursorDestPosition.X
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PressButton()
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End If
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End If
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If Controls.Up(True, True, False, True, True, True) = True Then
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If _menuIndex > 1 Then
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_menuIndex -= 2
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End If
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End If
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If Controls.Down(True, True, False, True, True, True) = True Then
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If _menuIndex < _menuOptions.Count - 2 Then
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_menuIndex += 2
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End If
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End If
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If Controls.Right(True, True, True, True, True, True) = True Then
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If _menuIndex < _menuOptions.Count - 1 Then
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_menuIndex += 1
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End If
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End If
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If Controls.Left(True, True, True, True, True, True) = True Then
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If _menuIndex > 0 Then
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_menuIndex -= 1
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End If
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End If
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If _menuIndex <> preMenuIndex Then
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SetCursorPosition(_menuIndex)
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End If
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End If
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If Controls.Dismiss() = True Then
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Core.SetScreen(PreScreen)
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End If
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End Sub
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Private Sub PressButton()
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Select Case _menuOptions(_menuIndex)
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Case "Pokédex"
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Core.SetScreen(New TransitionScreen(Core.CurrentScreen, New PokedexSelectScreen(Me), Color.White, False))
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Case "Pokémon"
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SetScreen(New PartyScreen(Me))
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Case "Bag"
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Core.SetScreen(New NewInventoryScreen(Me))
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Case "|||" & Core.Player.Name
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Core.SetScreen(New NewTrainerScreen(Me))
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Case "Save"
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Core.SetScreen(New SaveScreen(Me))
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Case "Options"
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Core.SetScreen(New NewOptionScreen(Me))
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Case "Exit"
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Core.SetScreen(PreScreen)
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Case Screen.Level.BugCatchingContestData.GetSplit(2) & " x" & Core.Player.Inventory.GetItemAmount(177)
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Me.ShowBalls()
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Case "End Contest"
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Me.EndContest()
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End Select
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End Sub
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Private Sub ShowBalls()
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''' Requires new scripting system
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'Dim s As Screen = Me.PreScreen
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'Construct.Controller.GetInstance().RunFromFile(Screen.Level.BugCatchingContestData.GetSplit(1))
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'Core.SetScreen(s)
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Dim s As Screen = Me.PreScreen
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CType(s, OverworldScreen).ActionScript.StartScript(Screen.Level.BugCatchingContestData.GetSplit(1), 0)
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Core.SetScreen(s)
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End Sub
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Private Sub EndContest()
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''' Requires new scripting system
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'Dim s As Screen = Me.PreScreen
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'Construct.Controller.GetInstance().RunFromFile(Screen.Level.BugCatchingContestData.GetSplit(0))
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'Core.SetScreen(s)
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Dim s As Screen = Me.PreScreen
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CType(s, OverworldScreen).ActionScript.StartScript(Screen.Level.BugCatchingContestData.GetSplit(0), 0)
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Core.SetScreen(s)
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End Sub
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Public Overrides Sub SizeChanged()
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SetCursorPosition(_menuIndex)
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_cursorPosition = _cursorDestPosition
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End Sub
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End Class
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