197 lines
8.8 KiB
VB.net
197 lines
8.8 KiB
VB.net
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Public Class StatisticsScreen
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Inherits Screen
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Dim Statistics As New Dictionary(Of String, Integer)
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Dim texture As Texture2D
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Dim TileOffset As Integer = 0
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Dim Scroll As Integer = 0
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Dim GJStatistics As New Dictionary(Of String, Decimal)
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Dim GJGrabIndex As Integer = 0
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Dim GJCanGrabNewScore As Boolean = False
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Dim GJGrabDelay As Single = 0.0F
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Dim StatisticsStartIndex As Integer = 0
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Public Sub New(ByVal currentScreen As Screen)
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.StatisticsScreen
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Me.texture = TextureManager.GetTexture("GUI\Menus\General")
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Me.CanBePaused = True
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Me.CanMuteMusic = True
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If Core.Player.IsGamejoltSave = True Then
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StatisticsStartIndex = 2
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End If
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Me.LoadStatistics()
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End Sub
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Private Sub LoadStatistics()
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If Core.Player.IsGamejoltSave = True Then
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Me.Statistics.Add("Level", GameJolt.Emblem.GetPlayerLevel(Core.GameJoltSave.Points))
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Me.Statistics.Add("Points", Core.GameJoltSave.Points)
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End If
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Dim data As String = PlayerStatistics.GetData()
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For Each line As String In data.SplitAtNewline()
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If line.Contains(",") = True Then
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Dim statName As String = line.Remove(line.IndexOf(","))
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Dim statValue As Integer = CInt(line.Remove(0, line.IndexOf(",") + 1))
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If Statistics.ContainsKey(statName) = True Then
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Statistics.Remove(statName)
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End If
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Statistics.Add(statName, statValue)
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End If
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Next
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If Me.Statistics.Count > Me.StatisticsStartIndex Then ' And Basic.Player.IsGamejoltSave = True And GameJolt.API.LoggedIn = True
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Me.GJGrabIndex = Me.StatisticsStartIndex
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Me.GJCanGrabNewScore = True
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End If
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End Sub
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Public Overrides Sub Draw()
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Canvas.DrawRectangle(Core.windowSize, New Color(84, 198, 216))
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For i = 0 To Me.Statistics.Count - 1
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Dim ItemID As String = ""
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Dim ItemIDX As Integer = 0
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Dim name As String = Me.Statistics.Keys(i)
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If name.StartsWith("[") = True And name.Contains("]") = True Then
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ItemID = name.Remove(name.IndexOf("]")).Remove(0, 1)
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ItemIDX = 40
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name = name.Remove(0, name.IndexOf("]") + 1)
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End If
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Dim value As Integer = Me.Statistics.Values(i)
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If ItemID <> "" Then
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Dim Item As Item = Item.GetItemByID(CInt(ItemID))
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Core.SpriteBatch.Draw(Item.Texture, New Rectangle(150, 160 + i * 50 + Scroll, 32, 32), Color.White)
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End If
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Core.SpriteBatch.DrawString(FontManager.MainFont, name, New Vector2(150 + ItemIDX, 160 + i * 50 + Scroll), Color.White, 0.0F, Vector2.Zero, 1.2F, SpriteEffects.None, 0.0F)
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If GJStatistics.ContainsKey(Me.Statistics.Keys(i)) = True Then
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Core.SpriteBatch.DrawString(FontManager.MainFont, GJStatistics(Me.Statistics.Keys(i)).ToString(), New Vector2(Core.windowSize.Width - 418, 178 + i * 50 + Scroll), Color.White, 0.0F, Vector2.Zero, 0.8F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, value.ToString(), New Vector2(Core.windowSize.Width - 420, 150 + i * 50 + Scroll), Color.White, 0.0F, Vector2.Zero, 1.2F, SpriteEffects.None, 0.0F)
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Else
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Core.SpriteBatch.DrawString(FontManager.MainFont, value.ToString(), New Vector2(Core.windowSize.Width - 420, 160 + i * 50 + Scroll), Color.White, 0.0F, Vector2.Zero, 1.2F, SpriteEffects.None, 0.0F)
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End If
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Canvas.DrawRectangle(New Rectangle(130, 200 + i * 50 + Scroll, Core.windowSize.Width - 360, 1), Color.White)
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Next
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Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, 150), New Color(84, 198, 216))
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Canvas.DrawRectangle(New Rectangle(0, Core.windowSize.Height - 100, Core.windowSize.Width, 100), New Color(84, 198, 216))
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Canvas.DrawGradient(New Rectangle(50, 150, 50, 2), New Color(255, 255, 255, 0), Color.White, True, -1)
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Canvas.DrawRectangle(New Rectangle(100, 150, Core.windowSize.Width - 300, 2), Color.White)
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Canvas.DrawGradient(New Rectangle(Core.windowSize.Width - 200, 150, 50, 2), Color.White, New Color(255, 255, 255, 0), True, -1)
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Canvas.DrawGradient(New Rectangle(Core.windowSize.Width - 450, 100, 2, 50), New Color(255, 255, 255, 0), Color.White, False, -1)
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Canvas.DrawRectangle(New Rectangle(Core.windowSize.Width - 450, 150, 2, Core.windowSize.Height - 250), Color.White)
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Canvas.DrawGradient(New Rectangle(Core.windowSize.Width - 450, Core.windowSize.Height - 100, 2, 50), Color.White, New Color(255, 255, 255, 0), False, -1)
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Canvas.DrawGradient(New Rectangle(50, Core.windowSize.Height - 100, 50, 2), New Color(255, 255, 255, 0), Color.White, True, -1)
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Canvas.DrawRectangle(New Rectangle(100, Core.windowSize.Height - 100, Core.windowSize.Width - 300, 2), Color.White)
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Canvas.DrawGradient(New Rectangle(Core.windowSize.Width - 200, Core.windowSize.Height - 100, 50, 2), Color.White, New Color(255, 255, 255, 0), True, -1)
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For y = -64 To Core.windowSize.Height Step 64
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Core.SpriteBatch.Draw(Me.texture, New Rectangle(Core.windowSize.Width - 128, y + TileOffset, 128, 64), New Rectangle(48, 0, 16, 16), Color.White)
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Next
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Canvas.DrawGradient(New Rectangle(0, 0, CInt(Core.windowSize.Width), 200), New Color(42, 167, 198), New Color(42, 167, 198, 0), False, -1)
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Canvas.DrawGradient(New Rectangle(0, CInt(Core.windowSize.Height - 200), CInt(Core.windowSize.Width), 200), New Color(42, 167, 198, 0), New Color(42, 167, 198), False, -1)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Name", New Vector2(150, 110), Color.White, 0.0F, Vector2.Zero, 1.2F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Value", New Vector2(Core.windowSize.Width - 420, 110), Color.White, 0.0F, Vector2.Zero, 1.2F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawString(FontManager.MainFont, "Statistics", New Vector2(100, 24), Color.White, 0.0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0.0F)
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End Sub
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Public Overrides Sub Update()
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If Controls.Up(False, True, False, True, True, True) = True Then
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If Controls.ShiftDown() = True Then
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Me.Scroll += 14
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Else
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Me.Scroll += 7
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End If
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End If
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If Controls.Down(False, True, False, True, True, True) = True Then
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If Controls.ShiftDown() = True Then
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Me.Scroll -= 14
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Else
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Me.Scroll -= 7
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End If
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End If
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If Controls.Up(True, False, True, False, False, False) = True Then
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If Controls.ShiftDown() = True Then
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Me.Scroll += 70
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Else
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Me.Scroll += 35
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End If
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End If
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If Controls.Down(True, False, True, False, False, False) = True Then
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If Controls.ShiftDown() = True Then
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Me.Scroll -= 70
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Else
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Me.Scroll -= 35
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End If
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End If
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If -Me.Statistics.Count * 50 + Core.windowSize.Height - 250 >= 0 Then
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Me.Scroll = 0
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Else
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Me.Scroll = Me.Scroll.Clamp(-Me.Statistics.Count * 50 + Core.windowSize.Height - 250, 0)
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End If
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If Me.GJCanGrabNewScore = True Then
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If GJGrabDelay <= 0.0F Then
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Me.GJCanGrabNewScore = False
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GameJolt.GameJoltStatistics.GetStatisticValue(Me.Statistics.Keys(Me.GJGrabIndex), AddressOf Me.GetGJStatistic)
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Else
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GJGrabDelay -= 0.1F
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End If
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End If
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If Controls.Dismiss() = True Then
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Core.SetScreen(New TransitionScreen(Me, Me.PreScreen, Color.White, False))
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End If
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TileOffset += 1
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If TileOffset >= 64 Then
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TileOffset = 0
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End If
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End Sub
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Private Sub GetGJStatistic(ByVal result As String)
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Dim statName As String = Me.Statistics.Keys(Me.GJGrabIndex)
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Dim statValue As String = "0"
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Dim list As List(Of GameJolt.API.JoltValue) = GameJolt.API.HandleData(result)
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If CBool(list(0).Value) = True Then
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statValue = list(1).Value
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If Me.GJStatistics.ContainsKey(statName) = True Then
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Me.GJStatistics(statName) = CDec(statValue)
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Else
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Me.GJStatistics.Add(statName, CDec(statValue))
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End If
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End If
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Me.GJGrabIndex += 1
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If Me.GJGrabIndex > Me.Statistics.Count - 1 Then
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Me.GJGrabIndex = Me.StatisticsStartIndex
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Me.GJGrabDelay = 25.0F + CSng(Me.Statistics.Count)
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End If
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Me.GJCanGrabNewScore = True
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End Sub
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End Class
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