P3D-Legacy/P3D/Screens/MainMenu/NewGameCamera.vb

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Public Class NewGameCamera
Inherits OverworldCamera
Public Sub New()
Me.Name = "New Game"
Core.Player.startThirdPerson = False
Me.Position = New Vector3(13, 2, 14)
Me.Speed = 0.0008F
Yaw = CSng(Core.Random.NextDouble() * MathHelper.TwoPi)
Pitch = -0.2F
View = Matrix.CreateLookAt(Position, Vector3.Zero, Vector3.Up)
Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0), Core.GraphicsDevice.Viewport.AspectRatio, 0.01, 16)
FOV = 45
CreateProjectionMatrix()
Update()
Me._canToggleThirdPerson = False
End Sub
Private Sub CreateProjectionMatrix()
Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(FOV), GraphicsDevice.Viewport.AspectRatio, 0.01, FarPlane)
End Sub
Public Overrides Sub Update()
Ray = createRay()
UpdateViewMatrix()
UpdateMatrices()
UpdateFrustrum()
End Sub
Public Function createRay() As Ray
Dim centerX As Integer = CInt(Core.windowSize.Width / 2)
Dim centerY As Integer = CInt(Core.windowSize.Height / 2)
Dim nearSource As Vector3 = New Vector3(centerX, centerY, 0)
Dim farSource As Vector3 = New Vector3(centerX, centerY, 1)
Dim nearPoint As Vector3 = Core.GraphicsDevice.Viewport.Unproject(nearSource, Projection, View, Matrix.Identity)
Dim farPoint As Vector3 = Core.GraphicsDevice.Viewport.Unproject(farSource, Projection, View, Matrix.Identity)
Dim direction As Vector3 = farPoint - nearPoint
direction.Normalize()
Return New Ray(nearPoint, direction)
End Function
Private Sub UpdateFrustrum()
Dim rotation As Matrix = Matrix.CreateRotationX(Pitch) * Matrix.CreateRotationY(Yaw)
Dim fPosition As New Vector3(Me.Position.X, Me.Position.Y, Me.Position.Z)
Dim transformed As Vector3 = Vector3.Transform(New Vector3(0, 0, -1), rotation)
Dim lookAt As Vector3 = fPosition + transformed
Me.BoundingFrustum = New BoundingFrustum(Matrix.CreateLookAt(fPosition, lookAt, Vector3.Up) * Projection)
End Sub
Public Sub UpdateMatrices()
Dim rotation As Matrix = Matrix.CreateRotationX(Pitch) * Matrix.CreateRotationY(Yaw)
Dim transformed As Vector3 = Vector3.Transform(New Vector3(0, 0, -1), rotation)
Dim lookAt As Vector3 = Position + transformed
View = Matrix.CreateLookAt(Position, lookAt, Vector3.Up)
End Sub
End Class