77 lines
2.5 KiB
VB.net
77 lines
2.5 KiB
VB.net
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Namespace BattleSystem.Moves.Normal
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Public Class Struggle
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 165
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Me.OriginalPP = 1
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Me.CurrentPP = 1
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Me.MaxPP = 1
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Me.Power = 50
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Me.Accuracy = 0
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Struggle"
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Me.Description = "An attack that is used in desperation only if the user has no PP. It also hurts the user slightly."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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Me.CanGainSTAB = False
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Me.UseAccEvasion = False
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'#End
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End Sub
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.OwnPokemon.GetDisplayName() & " has no PP left!"))
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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End If
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Dim recoilDamage As Integer = CInt(Math.Ceiling(p.MaxHP / 4))
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If recoilDamage <= 0 Then
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recoilDamage = 1
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End If
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BattleScreen.Battle.ReduceHP(recoilDamage, own, own, BattleScreen, p.GetDisplayName() & " is damaged by recoil!", "move:struggle")
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End Sub
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End Class
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End Namespace
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