121 lines
4.3 KiB
VB.net
121 lines
4.3 KiB
VB.net
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Namespace BattleSystem.Moves.Ice
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Public Class IceBurn
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Ice)
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Me.ID = 554
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 140
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Me.Accuracy = 90
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Beauty
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Me.Name = "Ice Burn"
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Me.Description = "On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.AllAdjacentTargets
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = True
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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Me.AIField3 = AIField.CanFreeze
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EffectChances.Add(30)
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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op = BattleScreen.OwnPokemon
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End If
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Dim iceburn As Integer = BattleScreen.FieldEffects.OwnIceBurnCounter
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If Own = False Then
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iceburn = BattleScreen.FieldEffects.OppIceBurnCounter
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End If
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If Not p.Item Is Nothing Then
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If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Ice Burn!", "move:iceburn") = True Then
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iceburn = 1
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End If
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End If
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End If
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If iceburn = 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " became cloaked in a harsh light!"))
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If Own = True Then
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BattleScreen.FieldEffects.OwnIceBurnCounter = 1
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Else
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BattleScreen.FieldEffects.OppIceBurnCounter = 1
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End If
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Return True
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Else
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If Own = True Then
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BattleScreen.FieldEffects.OwnIceBurnCounter = 0
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Else
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BattleScreen.FieldEffects.OppIceBurnCounter = 0
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End If
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Return False
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End If
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End Function
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim iceburn As Integer = BattleScreen.FieldEffects.OwnIceBurnCounter
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If own = False Then
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iceburn = BattleScreen.FieldEffects.OppIceBurnCounter
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End If
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If iceburn = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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If Core.Random.Next(0, 100) < Me.GetEffectChance(0, own, BattleScreen) Then
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BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:iceburn")
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End If
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End Sub
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End Class
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End Namespace
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