P3D-Legacy/P3D/Pokemon/Attacks/Steel/MetalBurst.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Steel
Public Class MetalBurst
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 368
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Metal Burst"
Me.Description = "The user retaliates with much greater power against the target that last inflicted damage on it."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
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Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
If BattleScreen.FieldEffects.MovesFirst(Own) Then
Return True
End If
Dim damage As Integer = BattleScreen.FieldEffects.OwnLastDamage
If Own = True Then
damage = BattleScreen.FieldEffects.OppLastDamage
End If
If damage > 0 Then
Dim lastMove As Attack = BattleScreen.FieldEffects.OwnLastMove
If Own = True Then
lastMove = BattleScreen.FieldEffects.OppLastMove
End If
If Not lastMove Is Nothing Then
If lastMove.Category = Categories.Special Or lastMove.Category = Categories.Physical Then
Return False
End If
End If
End If
Return True
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End Function
Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer
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If Own = True Then
Return CInt(BattleScreen.FieldEffects.OppLastDamage * 1.5)
Else
Return CInt(BattleScreen.FieldEffects.OwnLastDamage * 1.5)
End If
End Function
End Class
End Namespace