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Namespace Items . Medicine
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<Item(40, "Max Revive")>
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Public Class MaxRevive
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Inherits MedicineItem
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Public Overrides ReadOnly Property IsHealingItem As Boolean = True
Public Overrides ReadOnly Property Description As String = " A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP. "
Public Overrides ReadOnly Property PokeDollarPrice As Integer = 4000
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Public Sub New ( )
_textureRectangle = New Rectangle ( 384 , 24 , 24 , 24 )
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End Sub
Public Overrides Sub Use ( )
If CBool ( GameModeManager . GetGameRuleValue ( " CanUseHealItem " , " 1 " ) ) = False Then
Screen . TextBox . Show ( " Cannot use heal items. " , { } , False , False )
Exit Sub
End If
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Dim selScreen = New PartyScreen ( Core . CurrentScreen , Me , AddressOf Me . UseOnPokemon , " Use " & Me . Name , True ) With { . Mode = Screens . UI . ISelectionScreen . ScreenMode . Selection , . CanExit = True }
AddHandler selScreen . SelectedObject , AddressOf UseItemhandler
Core . SetScreen ( selScreen )
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End Sub
Public Overrides Function UseOnPokemon ( ByVal PokeIndex As Integer ) As Boolean
Dim Pokemon As Pokemon = Core . Player . Pokemons ( PokeIndex )
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If Pokemon . Status = P3D . Pokemon . StatusProblems . Fainted Then
Pokemon . Status = P3D . Pokemon . StatusProblems . None
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Pokemon . HP = Pokemon . MaxHP
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SoundManager . PlaySound ( " Use_Item " , False )
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Screen . TextBox . Show ( Pokemon . GetDisplayName ( ) & " ~is revitalized. " , { } , False , False )
PlayerStatistics . Track ( " [17]Medicine Items used " , 1 )
RemoveItem ( )
Return True
Else
Screen . TextBox . Show ( " Cannot use Max Revive~on this Pokémon. " , { } , False , False )
Return False
End If
End Function
End Class
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End Namespace