2018-02-21 16:34:06 +01:00
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Namespace BattleSystem.Moves.Psychic
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Public Class Rest
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Psychic)
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Me.ID = 156
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2022-12-21 00:11:56 +01:00
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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2018-02-21 16:34:06 +01:00
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Me.Power = 0
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Me.Accuracy = 0
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Cute
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2022-12-04 20:11:29 +01:00
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Rest")
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2018-02-21 16:34:06 +01:00
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Me.Description = "The user goes to sleep for two turns. It fully restores the user<65>s HP and heals any status problem."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.Self
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = False
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Me.MagicCoatAffected = False
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Me.SnatchAffected = True
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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2023-04-01 08:58:01 +02:00
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Me.RemovesOwnFrozen = False
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2018-02-21 16:34:06 +01:00
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = True
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Me.IsRecoilMove = False
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2022-12-20 17:40:04 +01:00
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2018-02-21 16:34:06 +01:00
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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2022-12-20 17:40:04 +01:00
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2018-02-21 16:34:06 +01:00
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Me.IsAffectedBySubstitute = False
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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'#End
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Me.AIField1 = AIField.Healing
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim fails As Boolean = False
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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End If
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Dim status As Pokemon.StatusProblems = p.Status
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Dim healBlock As Integer = BattleScreen.FieldEffects.OwnHealBlock
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If own = False Then
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healBlock = BattleScreen.FieldEffects.OppHealBlock
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End If
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If healBlock > 0 Then
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fails = True
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Else
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If p.HP >= p.MaxHP Then
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fails = True
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Else
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If BattleScreen.Battle.InflictSleep(own, own, BattleScreen, 3, "", "move:rest") = False Then
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fails = True
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End If
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End If
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End If
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If fails = True Then
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p.Status = status
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " slept and became healthy."))
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BattleScreen.Battle.GainHP(p.MaxHP - p.HP, own, own, BattleScreen, "", "move:rest")
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End If
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End Sub
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End Class
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2016-09-07 18:50:38 +02:00
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End Namespace
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