P3D-Legacy/P3D/Pokemon/Attacks/Electric/ThunderFang.vb

83 lines
2.9 KiB
VB.net
Raw Normal View History

2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Electric
Public Class ThunderFang
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Electric)
Me.ID = 422
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 65
Me.Accuracy = 95
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Thunder Fang"
Me.Description = "The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.IsJawMove = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse
Me.AIField3 = AIField.CanFlinch
EffectChances.Add(10)
EffectChances.Add(10)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
If BattleScreen.FieldEffects.MovesFirst(own) = True Then
If Core.Random.Next(0, 100) < Me.GetEffectChance(1, own, BattleScreen) Then
BattleScreen.Battle.InflictFlinch(Not own, own, BattleScreen, "", "move:thunderfang")
Else
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictParalysis(Not own, own, BattleScreen, "", "move:thunderfang")
End If
End If
Else
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictParalysis(Not own, own, BattleScreen, "", "move:thunderfang")
End If
End If
End Sub
End Class
End Namespace