P3D-Legacy/P3D/Pokemon/Attacks/Psychic/PrismaticLaser.vb

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2018-11-08 20:34:07 +01:00
Namespace BattleSystem.Moves.Psychic
Public Class PrismaticLaser
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Psychic)
Me.ID = 711
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 160
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Prismatic Laser"
Me.Description = "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Recharge
End Sub
Public Overrides Sub MoveRecharge(Own As Boolean, BattleScreen As BattleScreen)
If Own = True Then
BattleScreen.FieldEffects.OwnRecharge += 1
Else
BattleScreen.FieldEffects.OppRecharge += 1
End If
End Sub
End Class
End Namespace