68 lines
2.1 KiB
VB.net
68 lines
2.1 KiB
VB.net
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Namespace BattleSystem.Moves.Psychic
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Public Class PrismaticLaser
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Psychic)
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Me.ID = 711
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 160
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Prismatic Laser"
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Me.Description = "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Recharge
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End Sub
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Public Overrides Sub MoveRecharge(Own As Boolean, BattleScreen As BattleScreen)
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If Own = True Then
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BattleScreen.FieldEffects.OwnRecharge += 1
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Else
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BattleScreen.FieldEffects.OppRecharge += 1
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End If
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End Sub
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End Class
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End Namespace
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