P3D-Legacy/P3D/Pokemon/Attacks/Fairy/Geomancy.vb

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Namespace BattleSystem.Moves.Fairy
Public Class Geomancy
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Fairy)
Me.ID = 601
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Geomancy"
Me.Description = "The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = False
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.CanRaiseSpAttack
Me.AIField2 = AIField.CanRaiseSpDefense
Me.AIField3 = AIField.CanRaiseSpeed
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Attack", 2, "", "move:geomancy")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 2, "", "move:geomancy")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 2, "", "move:geomancy")
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If Own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim geomancy As Integer = BattleScreen.FieldEffects.OwnGeomancyCounter
If Own = False Then
geomancy = BattleScreen.FieldEffects.OppGeomancyCounter
End If
If Not p.Item Is Nothing Then
If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Geomancy!", "move:geomancy") = True Then
geomancy = 1
End If
End If
End If
If geomancy = 0 Then
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " is absorbing power!"))
If Own = True Then
BattleScreen.FieldEffects.OwnGeomancyCounter = 1
Else
BattleScreen.FieldEffects.OppGeomancyCounter = 1
End If
Return True
Else
If Own = True Then
BattleScreen.FieldEffects.OwnGeomancyCounter = 0
Else
BattleScreen.FieldEffects.OppGeomancyCounter = 0
End If
Return False
End If
End Function
Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnGeomancyCounter = 0
Else
BattleScreen.FieldEffects.OppGeomancyCounter = 0
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End If
End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim geomancy As Integer = BattleScreen.FieldEffects.OwnGeomancyCounter
If own = False Then
geomancy = BattleScreen.FieldEffects.OppGeomancyCounter
End If
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If geomancy = 0 Then
Return False
Else
Return True
End If
End Function
Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnGeomancyCounter = 0
Else
BattleScreen.FieldEffects.OppGeomancyCounter = 0
End If
End Sub
Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
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End Class
End Namespace