P3D-Legacy/P3D/Pokemon/Attacks/Normal/Acupressure.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Normal
Public Class Acupressure
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 367
Me.OriginalPP = 30
Me.CurrentPP = 30
Me.MaxPP = 30
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Tough
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Acupressure")
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Me.Description = "The user applies pressure to stress points, sharply boosting one of its or its allies' stats."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
Me.UseAccEvasion = False
'#End
Me.AIField1 = AIField.RaiseAttack
Me.AIField2 = AIField.RaiseSpAttack
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
Dim statstoboost As New List(Of String)
If p.StatAttack < 6 Then
statstoboost.Add("Attack")
End If
If p.StatDefense < 6 Then
statstoboost.Add("Defense")
End If
If p.StatSpAttack < 6 Then
statstoboost.Add("Special Attack")
End If
If p.StatSpDefense < 6 Then
statstoboost.Add("Special Defense")
End If
If p.StatSpeed < 6 Then
statstoboost.Add("Speed")
End If
If p.Accuracy < 6 Then
statstoboost.Add("Accuracy")
End If
If p.Evasion < 6 Then
statstoboost.Add("Evasion")
End If
If statstoboost.Count = 0 Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
Else
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, statstoboost(Core.Random.Next(0, statstoboost.Count)), 2, "", "move:acupressure")
End If
End Sub
End Class
End Namespace