P3D-Legacy/P3D/Pokemon/Attacks/Normal/DizzyPunch.vb

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Namespace BattleSystem.Moves.Normal
Public Class DizzyPunch
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 146
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 70
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cute
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Me.Name = Localization.GetString("move_name_" & Me.ID, "Dizzy Punch")
Me.Description = "The target is hit with rhythmically launched punches. This may also leave the target confused."
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Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesFrozen = False
Me.HasSecondaryEffect = True
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = True
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanConfuse
Me.EffectChances.Add(20)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
If Core.Random.Next(0, 100) < Me.GetEffectChance(0, own, BattleScreen) Then
BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:dizzypunch")
End If
End Sub
End Class
End Namespace