P3D-Legacy/P3D/Pokemon/Attacks/Normal/WringOut.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Normal
Public Class WringOut
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 378
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Tough
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Wring Out")
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Me.Description = "The user powerfully wrings the target. The more HP the target has, the greater the move's power."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = True
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim p As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OwnPokemon
End If
Return CInt(120 * (p.HP / p.MaxHP))
End Function
End Class
End Namespace