P3D-Legacy/P3D/Pokemon/Attacks/Rock/Accelerock.vb

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2018-11-08 20:34:07 +01:00
Namespace BattleSystem.Moves.Rock
Public Class Accelerock
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Rock)
Me.ID = 709
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 40
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Accelerock")
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Me.Description = "The user smashes into the target at high speed. This move always goes first."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 1
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.HighPriority
End Sub
End Class
End Namespace