P3D-Legacy/P3D/Pokemon/Items/Medicine/Potion.vb

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Namespace Items.Medicine
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<Item(18, "Potion")>
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Public Class Potion
Inherits MedicineItem
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Public Overrides ReadOnly Property IsHealingItem As Boolean = True
Public Overrides ReadOnly Property Description As String = "A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon."
Public Overrides ReadOnly Property PokeDollarPrice As Integer = 300
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Public Sub New()
_textureRectangle = New Rectangle(384, 0, 24, 24)
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End Sub
Public Overrides Sub Use()
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If CBool(GameModeManager.GetGameRuleValue("CanUseHealItems", "1")) = False Then
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Screen.TextBox.Show("Cannot use heal items.", {}, False, False)
Exit Sub
End If
Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
Core.SetScreen(selScreen)
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End Sub
Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
Return HealPokemon(PokeIndex, 20)
End Function
End Class
End Namespace