68 lines
2.1 KiB
VB.net
68 lines
2.1 KiB
VB.net
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Namespace BattleSystem.Moves.Steel
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Public Class MeteorMash
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Steel)
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Me.ID = 309
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 90
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Me.Accuracy = 90
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Meteor Mash"
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Me.Description = "The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = True
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanRaiseAttack
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Me.EffectChances.Add(10)
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then
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BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:meteormash")
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End If
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End Sub
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End Class
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End Namespace
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