Takedown to MoveRecoil
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@ -1594,8 +1594,9 @@
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'DO NOTHING HERE (will do secondary effect if moves overrides it)
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'DO NOTHING HERE (will do secondary effect if moves overrides it)
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End If
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End If
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End Sub
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End Sub
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Public Overridable Sub MoveRecoil(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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Public Overridable Sub MoveRecoil(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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'DO NOTHING HERE (will do recoil if moves overrides it)
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'DO NOTHING HERE (will do recoil if moves overrides it)
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End Sub
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End Sub
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''' <summary>
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''' <summary>
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@ -1643,7 +1644,7 @@
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If p.Ability.Name.ToLower() = "normalize" Then
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If p.Ability.Name.ToLower() = "normalize" Then
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Return New Element(Element.Types.Normal)
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Return New Element(Element.Types.Normal)
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End If
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End If
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If Me.Type.Type = Element.Types.Normal Then
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If Me.Type.Type = Element.Types.Normal Then
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If p.Ability.Name.ToLower() = "pixilate" Then
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If p.Ability.Name.ToLower() = "pixilate" Then
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Return New Element(Element.Types.Fairy)
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Return New Element(Element.Types.Fairy)
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@ -1654,7 +1655,7 @@
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If p.Ability.Name.ToLower() = "aerilate" Then
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If p.Ability.Name.ToLower() = "aerilate" Then
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Return New Element(Element.Types.Flying)
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Return New Element(Element.Types.Flying)
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End If
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End If
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End If
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End If
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Return Me.Type
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Return Me.Type
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End Function
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End Function
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