Change button textures when switching gamemodes

This commit is contained in:
JappaWakka 2023-08-15 18:57:51 +02:00
parent 944e42cadd
commit 03bdf93468
1 changed files with 11 additions and 2 deletions

View File

@ -386,6 +386,12 @@ Public Class NewMainMenuScreen
_screenOffsetTarget.X -= diff * 180
_selectedProfile = x
If _MainProfiles(_selectedProfile)._gameModeExists Then
GameModeManager.SetGameModePointer(_MainProfiles(_selectedProfile)._gameMode)
End If
_menuTexture = TextureManager.GetTexture("GUI\Menus\MainMenu")
_oldMenuTexture = TextureManager.GetTexture("GUI\Menus\Menu")
End If
Exit For
End If
@ -1015,6 +1021,9 @@ Public Class NewMainMenuScreen
GameModeManager.SetGameModePointer("Kolben")
_menuTexture = TextureManager.GetTexture("GUI\Menus\MainMenu")
_oldMenuTexture = TextureManager.GetTexture("GUI\Menus\Menu")
_MainProfiles.Add(New GameProfile("", True, False))
_loading = False
@ -1038,7 +1047,7 @@ Public Class NewMainMenuScreen
Private _IsOptionsMenuButton As Boolean = False
Private _name As String = ""
Private _gameMode As String
Public _gameMode As String
Private _pokedexSeen As Integer
Private _pokedexCaught As Integer
Private _badges As Integer
@ -1046,7 +1055,7 @@ Public Class NewMainMenuScreen
Private _location As String
Private _pokemonTextures As New List(Of Texture2D)
Private _sprite As Texture2D
Private _gameModeExists As Boolean
Public _gameModeExists As Boolean
Private _skin As String = ""
Private _surfing As Boolean = False
Private _tempSurfSkin As String = ""