Added some .ToLower to Player savedata readings

This commit is contained in:
JappaWakka 2024-08-31 16:33:56 +02:00
parent 2c9a1ebc61
commit 04ae735b18

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@ -700,9 +700,9 @@
Case "rotation" Case "rotation"
startRotation = CSng(Value.Replace(".", GameController.DecSeparator)) startRotation = CSng(Value.Replace(".", GameController.DecSeparator))
Case "gender" Case "gender"
If Value = "Male" Or Value = "0" Then If Value.ToLower = "male" Or Value = "0" Then
Gender = "Male" Gender = "Male"
ElseIf Value = "Female" Or Value = "1" Then ElseIf Value.ToLower = "female" Or Value = "1" Then
Gender = "Female" Gender = "Female"
Else Else
Gender = "Other" Gender = "Other"
@ -793,7 +793,7 @@
SandBoxMode = CBool(Value) SandBoxMode = CBool(Value)
Case "earnedachievements" Case "earnedachievements"
If Value <> "" Then If Value <> "" Then
EarnedAchievements = Value.Split(CChar(",")).ToList() EarnedAchievements = Value.ToLower.Split(CChar(",")).ToList()
End If End If
Case "expall" Case "expall"
If Core.Player.Inventory.GetItemAmount(658.ToString) > 0 Then If Core.Player.Inventory.GetItemAmount(658.ToString) > 0 Then