Make spelling of Paralyze consistent for AIField
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5857a05eb9
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@ -66,7 +66,7 @@
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CanPoison
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CanPoison
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CanBurn
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CanBurn
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CanParalyse
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CanParalyze
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CanSleep
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CanSleep
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CanFreeze
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CanFreeze
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CanConfuse
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CanConfuse
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@ -52,7 +52,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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Me.EffectChances.Add(30)
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Me.EffectChances.Add(30)
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End Sub
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End Sub
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@ -52,7 +52,7 @@ Namespace BattleSystem.Moves.Electric
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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EffectChances.Add(20)
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EffectChances.Add(20)
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End Sub
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End Sub
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@ -52,7 +52,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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EffectChances.Add(30)
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EffectChances.Add(30)
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End Sub
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End Sub
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@ -53,7 +53,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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EffectChances.Add(30)
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EffectChances.Add(30)
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End Sub
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End Sub
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@ -53,7 +53,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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Me.AIField3 = AIField.CanFlinch
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Me.AIField3 = AIField.CanFlinch
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EffectChances.Add(10)
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EffectChances.Add(10)
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@ -52,7 +52,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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EffectChances.Add(10)
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EffectChances.Add(10)
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End Sub
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End Sub
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@ -52,7 +52,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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EffectChances.Add(10)
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EffectChances.Add(10)
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End Sub
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End Sub
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@ -52,7 +52,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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EffectChances.Add(10)
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EffectChances.Add(10)
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End Sub
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End Sub
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@ -53,7 +53,7 @@ Namespace BattleSystem.Moves.Electric
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Recoil
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Me.AIField2 = AIField.Recoil
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Me.AIField3 = AIField.CanParalyse
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Me.AIField3 = AIField.CanParalyze
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Me.EffectChances.Add(10)
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Me.EffectChances.Add(10)
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End Sub
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End Sub
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@ -51,7 +51,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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EffectChances.Add(30)
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EffectChances.Add(30)
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End Sub
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End Sub
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@ -216,8 +216,8 @@
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AIFieldType = Attack.AIField.CanPoison
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AIFieldType = Attack.AIField.CanPoison
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Case "canburn"
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Case "canburn"
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AIFieldType = Attack.AIField.CanBurn
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AIFieldType = Attack.AIField.CanBurn
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Case "canparalyse"
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Case "canparalyze"
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AIFieldType = Attack.AIField.CanParalyse
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AIFieldType = Attack.AIField.CanParalyze
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Case "cansleep"
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Case "cansleep"
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AIFieldType = Attack.AIField.CanSleep
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AIFieldType = Attack.AIField.CanSleep
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Case "canfreeze"
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Case "canfreeze"
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@ -52,7 +52,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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Me.EffectChances.Add(30)
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Me.EffectChances.Add(30)
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End Sub
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End Sub
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@ -53,7 +53,7 @@
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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Me.AIField2 = AIField.MultiTurn
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Me.AIField3 = AIField.CanParalyse
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Me.AIField3 = AIField.CanParalyze
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EffectChances.Add(30)
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EffectChances.Add(30)
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End Sub
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End Sub
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@ -52,7 +52,7 @@
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'#End
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanParalyse
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Me.AIField2 = AIField.CanParalyze
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Me.EffectChances.Add(30)
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Me.EffectChances.Add(30)
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End Sub
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End Sub
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