Make spelling of Paralyze consistent for AIField

This commit is contained in:
JappaWakka 2023-12-11 18:28:44 +01:00
parent 5857a05eb9
commit 09051e0cba
15 changed files with 16 additions and 16 deletions

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@ -66,7 +66,7 @@
CanPoison CanPoison
CanBurn CanBurn
CanParalyse CanParalyze
CanSleep CanSleep
CanFreeze CanFreeze
CanConfuse CanConfuse

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@ -52,7 +52,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
Me.EffectChances.Add(30) Me.EffectChances.Add(30)
End Sub End Sub

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@ -52,7 +52,7 @@ Namespace BattleSystem.Moves.Electric
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
EffectChances.Add(20) EffectChances.Add(20)
End Sub End Sub

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@ -52,7 +52,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
EffectChances.Add(30) EffectChances.Add(30)
End Sub End Sub

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@ -53,7 +53,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
EffectChances.Add(30) EffectChances.Add(30)
End Sub End Sub

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@ -53,7 +53,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
Me.AIField3 = AIField.CanFlinch Me.AIField3 = AIField.CanFlinch
EffectChances.Add(10) EffectChances.Add(10)

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@ -52,7 +52,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
EffectChances.Add(10) EffectChances.Add(10)
End Sub End Sub

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@ -52,7 +52,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
EffectChances.Add(10) EffectChances.Add(10)
End Sub End Sub

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@ -52,7 +52,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
EffectChances.Add(10) EffectChances.Add(10)
End Sub End Sub

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@ -53,7 +53,7 @@ Namespace BattleSystem.Moves.Electric
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Recoil Me.AIField2 = AIField.Recoil
Me.AIField3 = AIField.CanParalyse Me.AIField3 = AIField.CanParalyze
Me.EffectChances.Add(10) Me.EffectChances.Add(10)
End Sub End Sub

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@ -51,7 +51,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
EffectChances.Add(30) EffectChances.Add(30)
End Sub End Sub

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@ -216,8 +216,8 @@
AIFieldType = Attack.AIField.CanPoison AIFieldType = Attack.AIField.CanPoison
Case "canburn" Case "canburn"
AIFieldType = Attack.AIField.CanBurn AIFieldType = Attack.AIField.CanBurn
Case "canparalyse" Case "canparalyze"
AIFieldType = Attack.AIField.CanParalyse AIFieldType = Attack.AIField.CanParalyze
Case "cansleep" Case "cansleep"
AIFieldType = Attack.AIField.CanSleep AIFieldType = Attack.AIField.CanSleep
Case "canfreeze" Case "canfreeze"

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@ -52,7 +52,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
Me.EffectChances.Add(30) Me.EffectChances.Add(30)
End Sub End Sub

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@ -53,7 +53,7 @@
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.MultiTurn Me.AIField2 = AIField.MultiTurn
Me.AIField3 = AIField.CanParalyse Me.AIField3 = AIField.CanParalyze
EffectChances.Add(30) EffectChances.Add(30)
End Sub End Sub

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@ -52,7 +52,7 @@
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanParalyse Me.AIField2 = AIField.CanParalyze
Me.EffectChances.Add(30) Me.EffectChances.Add(30)
End Sub End Sub