mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-26 23:34:58 +02:00
Merge branch 'Offset_Map_Fix'
This commit is contained in:
commit
0910fdadf6
@ -118,6 +118,9 @@ Public MustInherit Class Screen
|
|||||||
Return _globalLevel
|
Return _globalLevel
|
||||||
End Get
|
End Get
|
||||||
Set(value As Level)
|
Set(value As Level)
|
||||||
|
If _globalLevel IsNot Nothing Then
|
||||||
|
_globalLevel.StopOffsetMapUpdate()
|
||||||
|
End If
|
||||||
_globalLevel = value
|
_globalLevel = value
|
||||||
End Set
|
End Set
|
||||||
End Property
|
End Property
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
Imports System.Threading
|
||||||
''' <summary>
|
''' <summary>
|
||||||
''' A class that manages the collection of entities to represent a map.
|
''' A class that manages the collection of entities to represent a map.
|
||||||
''' </summary>
|
''' </summary>
|
||||||
@ -29,7 +30,7 @@ Public Class Level
|
|||||||
Private _offsetMapUpdateDelay As Integer = 50 ' Ticks until the next Offset Map update occurs.
|
Private _offsetMapUpdateDelay As Integer = 50 ' Ticks until the next Offset Map update occurs.
|
||||||
|
|
||||||
' Map properties:
|
' Map properties:
|
||||||
Private _terrain As Terrain = New Terrain(net.Pokemon3D.Game.Terrain.TerrainTypes.Plain)
|
Private _terrain As Terrain = New Terrain(Terrain.TerrainTypes.Plain)
|
||||||
Private _mapName As String = ""
|
Private _mapName As String = ""
|
||||||
Private _musicLoop As String = ""
|
Private _musicLoop As String = ""
|
||||||
Private _levelFile As String = ""
|
Private _levelFile As String = ""
|
||||||
@ -686,7 +687,7 @@ Public Class Level
|
|||||||
Public Sub StopOffsetMapUpdate()
|
Public Sub StopOffsetMapUpdate()
|
||||||
Me._offsetTimer.Stop()
|
Me._offsetTimer.Stop()
|
||||||
While Me._isUpdatingOffsetMaps
|
While Me._isUpdatingOffsetMaps
|
||||||
System.Threading.Thread.Sleep(1)
|
Thread.Sleep(1)
|
||||||
End While
|
End While
|
||||||
|
|
||||||
Logger.Debug("Stopped Offset map update")
|
Logger.Debug("Stopped Offset map update")
|
||||||
@ -713,7 +714,7 @@ Public Class Level
|
|||||||
End If
|
End If
|
||||||
|
|
||||||
' Create own player entity and OverworldPokémon entity and add them to the entity enumeration:
|
' Create own player entity and OverworldPokémon entity and add them to the entity enumeration:
|
||||||
OwnPlayer = New OwnPlayer(0, 0, 0, {net.Pokemon3D.Game.TextureManager.DefaultTexture}, Core.Player.Skin, 0, 0, "", "Gold", 0)
|
OwnPlayer = New OwnPlayer(0, 0, 0, {TextureManager.DefaultTexture}, Core.Player.Skin, 0, 0, "", "Gold", 0)
|
||||||
OverworldPokemon = New OverworldPokemon(Screen.Camera.Position.X, Screen.Camera.Position.Y, Screen.Camera.Position.Z + 1)
|
OverworldPokemon = New OverworldPokemon(Screen.Camera.Position.X, Screen.Camera.Position.Y, Screen.Camera.Position.Z + 1)
|
||||||
OverworldPokemon.ChangeRotation()
|
OverworldPokemon.ChangeRotation()
|
||||||
Entities.AddRange({OwnPlayer, OverworldPokemon})
|
Entities.AddRange({OwnPlayer, OverworldPokemon})
|
||||||
@ -797,13 +798,16 @@ Public Class Level
|
|||||||
If LevelLoader.IsBusy = False Then
|
If LevelLoader.IsBusy = False Then
|
||||||
For i = 0 To Entities.Count - 1
|
For i = 0 To Entities.Count - 1
|
||||||
If i <= Entities.Count - 1 Then
|
If i <= Entities.Count - 1 Then
|
||||||
If Entities.Count - 1 >= i AndAlso Entities(i).CanBeRemoved = True Then
|
If Entities.Count - 1 >= i AndAlso Entities(i).CanBeRemoved Then
|
||||||
Entities.RemoveAt(i)
|
Entities.RemoveAt(i)
|
||||||
i -= 1
|
i -= 1
|
||||||
Else
|
Else
|
||||||
If Entities(i).NeedsUpdate = True Then
|
If Entities(i).NeedsUpdate Then
|
||||||
Entities(i).Update()
|
Entities(i).Update()
|
||||||
End If
|
End If
|
||||||
|
|
||||||
|
' UpdateEntity for all entities:
|
||||||
|
Me.Entities(i).UpdateEntity()
|
||||||
End If
|
End If
|
||||||
Else
|
Else
|
||||||
Exit For
|
Exit For
|
||||||
@ -811,13 +815,6 @@ Public Class Level
|
|||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
' UpdateEntity for all entities:
|
|
||||||
For i = 0 To Me.Entities.Count - 1
|
|
||||||
If i <= Me.Entities.Count - 1 Then
|
|
||||||
Me.Entities(i).UpdateEntity()
|
|
||||||
End If
|
|
||||||
Next
|
|
||||||
|
|
||||||
' UpdateEntity for all floors:
|
' UpdateEntity for all floors:
|
||||||
For i = 0 To Me.Floors.Count - 1
|
For i = 0 To Me.Floors.Count - 1
|
||||||
If i <= Me.Floors.Count - 1 Then
|
If i <= Me.Floors.Count - 1 Then
|
||||||
@ -953,7 +950,7 @@ Public Class Level
|
|||||||
Me.Surfing = Core.Player.startSurfing ' Set the Surfing property after map switch.
|
Me.Surfing = Core.Player.startSurfing ' Set the Surfing property after map switch.
|
||||||
|
|
||||||
' Create player and Pokémon entities:
|
' Create player and Pokémon entities:
|
||||||
OwnPlayer = New OwnPlayer(0, 0, 0, {net.Pokemon3D.Game.TextureManager.DefaultTexture}, Core.Player.Skin, 0, 0, "", "Gold", 0)
|
OwnPlayer = New OwnPlayer(0, 0, 0, {TextureManager.DefaultTexture}, Core.Player.Skin, 0, 0, "", "Gold", 0)
|
||||||
OwnPlayer.SetTexture(Core.Player.Skin, usingGameJoltTexture)
|
OwnPlayer.SetTexture(Core.Player.Skin, usingGameJoltTexture)
|
||||||
|
|
||||||
OverworldPokemon = New OverworldPokemon(Screen.Camera.Position.X, Screen.Camera.Position.Y, Screen.Camera.Position.Z + 1)
|
OverworldPokemon = New OverworldPokemon(Screen.Camera.Position.X, Screen.Camera.Position.Y, Screen.Camera.Position.Z + 1)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user