mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-26 23:34:58 +02:00
Merge branch 'master' into master
This commit is contained in:
commit
09d9c51aa1
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@ -1,9 +0,0 @@
|
||||
North:
|
||||
{"Entity"{ENT[{"Scale"{sngArr[0.5,0.5,0.5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0.25,0.25,0.25]}}{"TexturePath"{str[vroad]}}{"Textures"{recArr[[80,0,8,8][32,0,8,8]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,-1,-1,1,1,1,1,-1,-1,-1,-1]}}{"Collision"{bool[0]}}{"ModelID"{int[16]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
|
||||
{"Entity"{ENT[{"Scale"{sngArr[0.5,0.5,0.5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[-0.25,0.25,0.25]}}{"TexturePath"{str[vroad]}}{"Textures"{recArr[[88,0,8,8][32,0,8,8]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,1,1,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[16]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
|
||||
{"Entity"{ENT[{"Scale"{sngArr[0.5,0.5,0.5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0.25,-0.25,-0.25]}}{"TexturePath"{str[vroad]}}{"Textures"{recArr[[80,0,8,8][32,0,8,8]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1,1,1,1,1,-1,-1,-1,-1]}}{"Collision"{bool[0]}}{"ModelID"{int[16]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
|
||||
{"Entity"{ENT[{"Scale"{sngArr[0.5,0.5,0.5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[-0.25,-0.25,-0.25]}}{"TexturePath"{str[vroad]}}{"Textures"{recArr[[88,0,8,8][32,0,8,8]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1,-1,-1,-1,-1,1,1,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[16]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[2]}}]}}
|
||||
|
||||
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,0.5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,-0.25,0.25]}}{"TexturePath"{str[vroad]}}{"Textures"{recArr[[32,0,8,8]]}}{"TextureIndex"{intArr[-1,-1,0,0,0,0,0,0,-1,-1]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
|
||||
|
||||
{"Entity"{ENT[{"EntityID"{str[SlideBlock]}}{"Position"{sngArr[0,0,0]}}{"TexturePath"{str[vroad]}}{"Textures"{recArr[[16,16,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[2]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}{"Visible"{bool[0]}}]}}
|
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P3D/Content/Sounds/Drop_Fall.wav
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P3D/Content/Sounds/Drop_Fall.wav
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P3D/Content/Sounds/Drop_Land.wav
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P3D/Content/Sounds/Drop_Land.wav
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P3D/Content/Sounds/Warp_Door.wav
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P3D/Content/Sounds/Warp_Door.wav
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P3D/Content/Sounds/Warp_Exit.wav
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P3D/Content/Sounds/Warp_Exit.wav
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P3D/Content/Sounds/Warp_Ladder.wav
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P3D/Content/Sounds/Warp_Ladder.wav
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@ -64,13 +64,21 @@
|
||||
Dim WarpTurns As Integer = CInt(Me.AdditionalValue.GetSplit(5))
|
||||
Dim FallSpeed As String = "2.25"
|
||||
If Me.AdditionalValue.Split(",").Count >= 7 Then
|
||||
FallSpeed = Me.AdditionalValue.GetSplit(6)
|
||||
If Me.AdditionalValue.GetSplit(6) <> "" Then
|
||||
FallSpeed = Me.AdditionalValue.GetSplit(6)
|
||||
End If
|
||||
End If
|
||||
Dim CameraFollows As Boolean = False
|
||||
If Me.AdditionalValue.Split(",").Count >= 8 Then
|
||||
If Me.AdditionalValue.GetSplit(7) <> "" Then
|
||||
CameraFollows = CBool(Me.AdditionalValue.GetSplit(7))
|
||||
End If
|
||||
End If
|
||||
|
||||
If Me.AdditionalValue.Split(",").Count >= 8 Then
|
||||
If Me.AdditionalValue.Split(",").Count >= 9 Then
|
||||
Dim validRotations As New List(Of Integer)
|
||||
|
||||
Dim rotationData() As String = Me.AdditionalValue.GetSplit(7, ",").Split(CChar("|"))
|
||||
Dim rotationData() As String = Me.AdditionalValue.GetSplit(8, ",").Split(CChar("|"))
|
||||
For Each Element As String In rotationData
|
||||
validRotations.Add(CInt(Element))
|
||||
Next
|
||||
@ -98,26 +106,37 @@
|
||||
|
||||
s &= "@Player.SetMovement(0,-1,0)" & Environment.NewLine &
|
||||
"@Player.DoWalkAnimation(0)" & Environment.NewLine &
|
||||
"@Sound.Play(Drop_Fall)" & Environment.NewLine &
|
||||
"@Player.SetSpeed(" & FallSpeed & ")" & Environment.NewLine &
|
||||
"@Player.Move(2)" & Environment.NewLine &
|
||||
"@Player.SetOpacity(0)" & Environment.NewLine &
|
||||
"@Player.ResetMovement" & Environment.NewLine &
|
||||
"@Level.Wait(30)" & Environment.NewLine &
|
||||
"@Screen.FadeOut(35)" & Environment.NewLine &
|
||||
"@Player.Warp(" & Destination & "," & CStr(WarpPosition.X).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Y).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Z).Replace(GameController.DecSeparator, ".") & "," & WarpTurns & ")" & Environment.NewLine &
|
||||
"@Screen.FadeOut(35)" & Environment.NewLine
|
||||
If CameraFollows = False Then
|
||||
s &= "@Player.Warp(" & Destination & "," & CStr(WarpPosition.X).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Y).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Z).Replace(GameController.DecSeparator, ".") & "," & WarpTurns & ",3)" & Environment.NewLine &
|
||||
"@Level.Update" & Environment.NewLine &
|
||||
"@Camera.Defix" & Environment.NewLine &
|
||||
"@Camera.Reset" & Environment.NewLine &
|
||||
"@Camera.SetYaw(0)" & Environment.NewLine &
|
||||
"@Camera.Update" & Environment.NewLine &
|
||||
"@Camera.Fix" & Environment.NewLine &
|
||||
"@Player.Warp(" & CStr(WarpPosition.X).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Y + DropDistance).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Z).Replace(GameController.DecSeparator, ".") & ")" & Environment.NewLine &
|
||||
"@Player.SetOpacity(1)" & Environment.NewLine &
|
||||
"@Player.Warp(" & CStr(WarpPosition.X).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Y + DropDistance).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Z).Replace(GameController.DecSeparator, ".") & ")" & Environment.NewLine
|
||||
Else
|
||||
s &= "@Player.Warp(" & Destination & "," & CStr(WarpPosition.X).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Y + DropDistance).Replace(GameController.DecSeparator, ".") & "," & CStr(WarpPosition.Z).Replace(GameController.DecSeparator, ".") & "," & WarpTurns & ",3)" & Environment.NewLine &
|
||||
"@Level.Update" & Environment.NewLine &
|
||||
"@Camera.Defix" & Environment.NewLine &
|
||||
"@Camera.Reset" & Environment.NewLine &
|
||||
"@Camera.SetYaw(0)" & Environment.NewLine &
|
||||
"@Camera.Update" & Environment.NewLine
|
||||
End If
|
||||
s &= "@Player.SetOpacity(1)" & Environment.NewLine &
|
||||
"@Level.Update" & Environment.NewLine &
|
||||
"@Player.SetMovement(0,-1,0)" & Environment.NewLine &
|
||||
"@Player.SetSpeed(" & FallSpeed & ")" & Environment.NewLine &
|
||||
"@Screen.FadeIn(35)" & Environment.NewLine &
|
||||
"@Player.Move(" & DropDistance & ")" & Environment.NewLine &
|
||||
"@Sound.Play(Drop_Land)" & Environment.NewLine &
|
||||
"@Level.Update" & Environment.NewLine &
|
||||
"@Camera.Update" & Environment.NewLine &
|
||||
"@Camera.Defix" & Environment.NewLine &
|
||||
|
@ -27,17 +27,34 @@
|
||||
End If
|
||||
Next
|
||||
If c >= 5 Then
|
||||
Dim validRotations As New List(Of Integer)
|
||||
If link.GetSplit(5, ",") <> "" Then
|
||||
Dim validRotations As New List(Of Integer)
|
||||
|
||||
Dim rotationData() As String = link.GetSplit(5, ",").Split(CChar("|"))
|
||||
For Each Element As String In rotationData
|
||||
validRotations.Add(CInt(Element))
|
||||
Next
|
||||
If validRotations.Contains(Screen.Camera.GetPlayerFacingDirection()) = False Then
|
||||
Return True
|
||||
Dim rotationData() As String = link.GetSplit(5, ",").Split(CChar("|"))
|
||||
For Each Element As String In rotationData
|
||||
validRotations.Add(CInt(Element))
|
||||
Next
|
||||
If validRotations.Contains(Screen.Camera.GetPlayerFacingDirection()) = False Then
|
||||
Return True
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
|
||||
Dim WarpSoundName As String = "Warp_Exit"
|
||||
If c >= 6 Then
|
||||
Dim WarpSoundData As Integer = CInt(link.GetSplit(6))
|
||||
Select Case WarpSoundData
|
||||
Case 0
|
||||
WarpSoundName = "Warp_Exit"
|
||||
Case 1
|
||||
WarpSoundName = "Warp_Door"
|
||||
Case 2
|
||||
WarpSoundName = "Warp_Ladder"
|
||||
Case 3
|
||||
WarpSoundName = ""
|
||||
Case Else
|
||||
WarpSoundName = "Warp_Exit"
|
||||
End Select
|
||||
End If
|
||||
If System.IO.File.Exists(GameController.GamePath & "\" & GameModeManager.ActiveGameMode.MapPath & destination) = True Or System.IO.File.Exists(GameController.GamePath & "\Content\Data\maps\" & destination) = True Then
|
||||
If MapViewMode = False Then
|
||||
Screen.Level.WarpData.WarpDestination = Me.AdditionalValue.GetSplit(0)
|
||||
@ -46,6 +63,13 @@
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
Screen.Level.WarpData.IsWarpBlock = True
|
||||
If GameModeManager.ContentFileExists("Sounds\" & WarpSoundName & ".wav") = True Or GameModeManager.ContentFileExists("Sounds\" & WarpSoundName & ".xnb") = True Then
|
||||
Screen.Level.WarpData.WarpSound = WarpSoundName
|
||||
ElseIf WarpSoundName = "" Then
|
||||
Screen.Level.WarpData.WarpSound = Nothing
|
||||
Else
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
End If
|
||||
Logger.Debug("Lock Camera")
|
||||
CType(Screen.Camera, OverworldCamera).YawLocked = True
|
||||
Else
|
||||
|
@ -18407,12 +18407,27 @@
|
||||
<Content Include="Content\Sounds\Cries\901.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Sounds\Drop_Fall.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Sounds\Drop_Land.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Sounds\Emote_Exclamation.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Sounds\OverworldPoison.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Sounds\Warp_Door.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Sounds\Warp_Exit.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Sounds\Warp_Ladder.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Textures\battlecastle.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@ -29725,9 +29740,6 @@
|
||||
<Content Include="Content\Data\maps\structures\stairs\vroad\n.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\structures\stairs\vroad\s.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Data\maps\structures\stairs\vroad\w.dat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
@ -453,7 +453,7 @@
|
||||
Public RunMode As Boolean = True
|
||||
Public RunToggled As Boolean = False
|
||||
|
||||
Public DoWalkAnimation As Boolean = False
|
||||
Public DoWalkAnimation As Boolean = True
|
||||
|
||||
Public Structure Temp
|
||||
Public Shared PokemonScreenIndex As Integer = 0
|
||||
|
@ -319,6 +319,7 @@
|
||||
TextureManager.TextureRectList.Clear()
|
||||
Whirlpool.LoadedWaterTemp = False
|
||||
Core.Player.RunToggled = False
|
||||
Core.Player.DoWalkAnimation = True
|
||||
Core.SetScreen(New PressStartScreen())
|
||||
Core.Player.loadedSave = False
|
||||
End Sub
|
||||
|
@ -20,6 +20,8 @@
|
||||
Case "toggle"
|
||||
Screen.Level.OverworldPokemon.Visible = Not Screen.Level.OverworldPokemon.Visible
|
||||
IsReady = True
|
||||
Case Else
|
||||
IsReady = True
|
||||
End Select
|
||||
|
||||
End Sub
|
||||
|
@ -189,22 +189,92 @@
|
||||
Dim cPosition As Vector3 = Screen.Camera.Position
|
||||
|
||||
Select Case commas
|
||||
Case 4
|
||||
Case 5
|
||||
Screen.Level.WarpData.WarpDestination = argument.GetSplit(0)
|
||||
Screen.Level.WarpData.WarpPosition = New Vector3(sng(argument.GetSplit(1).Replace("~", CStr(cPosition.X)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(2).Replace("~", CStr(cPosition.Y)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(3).Replace("~", CStr(cPosition.Z)).Replace(".", GameController.DecSeparator)))
|
||||
Screen.Level.WarpData.WarpRotations = int(argument.GetSplit(4))
|
||||
Dim WarpSoundData As Integer = CInt(argument.GetSplit(5))
|
||||
Select Case WarpSoundData
|
||||
Case 0
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
Case 1
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Door"
|
||||
Case 2
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Ladder"
|
||||
Case 3
|
||||
Screen.Level.WarpData.WarpSound = ""
|
||||
Case Else
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
End Select
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
Case 4
|
||||
If argument.GetSplit(0).Contains(".dat") = False Then
|
||||
Screen.Level.WarpData.WarpDestination = Screen.Level.LevelFile
|
||||
Screen.Level.WarpData.WarpPosition = New Vector3(sng(argument.GetSplit(0).Replace("~", CStr(cPosition.X)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(1).Replace("~", CStr(cPosition.Y)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(2).Replace("~", CStr(cPosition.Z)).Replace(".", GameController.DecSeparator)))
|
||||
Screen.Level.WarpData.WarpRotations = int(argument.GetSplit(3))
|
||||
Dim WarpSoundData As Integer = CInt(argument.GetSplit(4))
|
||||
Select Case WarpSoundData
|
||||
Case 0
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
Case 1
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Door"
|
||||
Case 2
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Ladder"
|
||||
Case 3
|
||||
Screen.Level.WarpData.WarpSound = ""
|
||||
Case Else
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
End Select
|
||||
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
Else
|
||||
Screen.Level.WarpData.WarpDestination = argument.GetSplit(0)
|
||||
Screen.Level.WarpData.WarpPosition = New Vector3(sng(argument.GetSplit(1).Replace("~", CStr(cPosition.X)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(2).Replace("~", CStr(cPosition.Y)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(3).Replace("~", CStr(cPosition.Z)).Replace(".", GameController.DecSeparator)))
|
||||
Screen.Level.WarpData.WarpRotations = int(argument.GetSplit(4))
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
End If
|
||||
Case 3
|
||||
Screen.Level.WarpData.WarpDestination = argument.GetSplit(0)
|
||||
Screen.Level.WarpData.WarpPosition = New Vector3(sng(argument.GetSplit(1).Replace("~", CStr(cPosition.X)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(2).Replace("~", CStr(cPosition.Y)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(3).Replace("~", CStr(cPosition.Z)).Replace(".", GameController.DecSeparator)))
|
||||
Screen.Level.WarpData.WarpRotations = 0
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
If argument.GetSplit(0).Contains(".dat") = False Then
|
||||
Screen.Level.WarpData.WarpDestination = Screen.Level.LevelFile
|
||||
Screen.Level.WarpData.WarpPosition = New Vector3(sng(argument.GetSplit(0).Replace("~", CStr(cPosition.X)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(1).Replace("~", CStr(cPosition.Y)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(2).Replace("~", CStr(cPosition.Z)).Replace(".", GameController.DecSeparator)))
|
||||
Screen.Level.WarpData.WarpRotations = 0
|
||||
Dim WarpSoundData As Integer = CInt(argument.GetSplit(3))
|
||||
Select Case WarpSoundData
|
||||
Case 0
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
Case 1
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Door"
|
||||
Case 2
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Ladder"
|
||||
Case 3
|
||||
Screen.Level.WarpData.WarpSound = ""
|
||||
Case Else
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
End Select
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
Else
|
||||
Screen.Level.WarpData.WarpDestination = argument.GetSplit(0)
|
||||
Screen.Level.WarpData.WarpPosition = New Vector3(sng(argument.GetSplit(1).Replace("~", CStr(cPosition.X)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(2).Replace("~", CStr(cPosition.Y)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(3).Replace("~", CStr(cPosition.Z)).Replace(".", GameController.DecSeparator)))
|
||||
Screen.Level.WarpData.WarpRotations = 0
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
End If
|
||||
Case 2
|
||||
Screen.Camera.Position = New Vector3(sng(argument.GetSplit(0).Replace("~", CStr(cPosition.X)).Replace(".", GameController.DecSeparator)),
|
||||
sng(argument.GetSplit(1).Replace("~", CStr(cPosition.Y)).Replace(".", GameController.DecSeparator)),
|
||||
@ -213,6 +283,7 @@
|
||||
Screen.Level.WarpData.WarpDestination = argument
|
||||
Screen.Level.WarpData.WarpPosition = Screen.Camera.Position
|
||||
Screen.Level.WarpData.WarpRotations = 0
|
||||
Screen.Level.WarpData.WarpSound = "Warp_Exit"
|
||||
Screen.Level.WarpData.DoWarpInNextTick = True
|
||||
Screen.Level.WarpData.CorrectCameraYaw = Screen.Camera.Yaw
|
||||
End Select
|
||||
@ -380,6 +451,19 @@
|
||||
Dim doWalkAnimation As Boolean = CBool(argument)
|
||||
Core.Player.DoWalkAnimation = doWalkAnimation
|
||||
IsReady = True
|
||||
Case "removeitemdata"
|
||||
Dim IDs() As String = Core.Player.ItemData.Split(CChar(","))
|
||||
Dim LevelPath As String = argument.GetSplit(0, ",")
|
||||
Dim LevelItemIndex As String = argument.GetSplit(1, ",")
|
||||
|
||||
If IDs.Contains((LevelPath.ToLower() & "|" & LevelItemIndex).ToLower()) = True Then
|
||||
If Core.Player.ItemData.Split(",").Count = 1 Then
|
||||
Core.Player.ItemData = ""
|
||||
Else
|
||||
Core.Player.ItemData = Core.Player.ItemData.Replace(("," & (LevelPath.ToLower() & "|" & LevelItemIndex).ToLower()).ToString, "")
|
||||
End If
|
||||
End If
|
||||
IsReady = True
|
||||
Case "quitgame"
|
||||
'Reset VoltorbFlipScreen's Variables
|
||||
VoltorbFlip.VoltorbFlipScreen.CurrentLevel = 1
|
||||
|
@ -512,7 +512,8 @@ Namespace ScriptVersion2
|
||||
New ScriptArgument("z", ScriptArgument.ArgumentTypes.Sng),
|
||||
New ScriptArgument("facing", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Warps the player to a new location on a new map and changes the facing afterwards. To get relative coordinates, enter a ""~""."))
|
||||
r(New ScriptCommand("player", "stopmovement", "Stops the player movement."))
|
||||
r(New ScriptCommand("player", "addmoney", {New ScriptArgument("amount", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Adds the given amount to the player's money."))
|
||||
r(New ScriptCommand("player", "AddMoney", {New ScriptArgument("amount", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Adds the given amount to the player's money."))
|
||||
r(New ScriptCommand("player", "RemoveMoney", {New ScriptArgument("amount", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Removes the given amount from the player's money."))
|
||||
r(New ScriptCommand("player", "addcoins", {New ScriptArgument("amount", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Adds the given amount to the player's coins."))
|
||||
r(New ScriptCommand("player", "setspeed", {New ScriptArgument("speed", ScriptArgument.ArgumentTypes.Sng)}.ToList(), "Sets the speed of the player. The default is ""1""."))
|
||||
r(New ScriptCommand("player", "resetspeed", "Resets the walking speed of the player to the default speed, which is ""1""."))
|
||||
@ -520,6 +521,8 @@ Namespace ScriptVersion2
|
||||
New ScriptArgument("y", ScriptArgument.ArgumentTypes.Int),
|
||||
New ScriptArgument("z", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Sets the direction the player will move next regardless of facing."))
|
||||
r(New ScriptCommand("player", "resetmovement", "Resets the player movement to the default movement directions."))
|
||||
r(New ScriptCommand("player", "PreventMovement", "Makes the player unable to move, while still keeping control over the menu, interactions etc."))
|
||||
r(New ScriptCommand("player", "AllowMovement", "Gives the player back their ability to move after using @Player.PreventMovement."))
|
||||
r(New ScriptCommand("player", "getbadge", {New ScriptArgument("badgeID", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Adds the given Badge to the player's Badges and displays a message."))
|
||||
r(New ScriptCommand("player", "removebadge", {New ScriptArgument("badgeID", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Removes the given Badge from the player's Badges."))
|
||||
r(New ScriptCommand("player", "addbadge", {New ScriptArgument("badgeID", ScriptArgument.ArgumentTypes.Int)}.ToList(), "Adds the given Badge from the player's Badges."))
|
||||
@ -535,6 +538,7 @@ Namespace ScriptVersion2
|
||||
r(New ScriptCommand("player", "setopacity", {New ScriptArgument("opacity", ScriptArgument.ArgumentTypes.Sng)}.ToList(), "Sets the player entity's opacity."))
|
||||
r(New ScriptCommand("player", "QuitGame", {New ScriptArgument("doFade", ScriptArgument.ArgumentTypes.Bool, True, "")}.ToList(), "Quits the game and goes back to the Main Menu (with optionally a fade out and in)."))
|
||||
r(New ScriptCommand("player", "DoWalkAnimation", {New ScriptArgument("walkAnimation", ScriptArgument.ArgumentTypes.Bool)}.ToList(), "Enables or disables the player's walking animation when walking or during a @player.move command."))
|
||||
r(New ScriptCommand("player", "RemoveItemData", {New ScriptArgument("levelPath", ScriptArgument.ArgumentTypes.Str), New ScriptArgument("itemIndex", ScriptArgument.ArgumentTypes.Str)}.ToList(), "Makes the specified item index of the specified map spawn again after it has been found."))
|
||||
|
||||
' Constructs:
|
||||
r(New ScriptCommand("player", "position", "sngarr", {New ScriptArgument("coordinate", ScriptArgument.ArgumentTypes.StrArr, {"x", "y", "z"}, True, "")}.ToList(), "Returns the position of the player. The normal coordinate combination is ""X,Y,Z"".", ",", True))
|
||||
|
@ -712,6 +712,11 @@ Public Class Level
|
||||
''' If the warp action got triggered by a warp block.
|
||||
''' </summary>
|
||||
Public IsWarpBlock As Boolean
|
||||
|
||||
''' <summary>
|
||||
''' What sound effect to trigger when warping
|
||||
''' </summary>
|
||||
Public WarpSound As String
|
||||
End Structure
|
||||
|
||||
''' <summary>
|
||||
@ -1159,13 +1164,15 @@ Public Class Level
|
||||
' Because of the map change, Roaming Pokémon are moving to their next location on the world map:
|
||||
RoamingPokemon.ShiftRoamingPokemon(-1)
|
||||
|
||||
' Check if the enter sound should be played by checking if CanDig or CanFly properties are different from the last map:
|
||||
If tempProperties <> Me.CanDig.ToString() & "," & Me.CanFly.ToString() Then
|
||||
SoundManager.PlaySound("enter", False)
|
||||
ElseIf tempProperties = "True,False" And Me.CanDig = True And Me.CanFly = False Then
|
||||
SoundManager.PlaySound("enter", False)
|
||||
ElseIf tempProperties = "False,False" And Me.CanDig = False And Me.CanFly = False Then
|
||||
SoundManager.PlaySound("enter", False)
|
||||
' Check if the "warp" sound should be played by checking if CanDig or CanFly properties are different from the last map:
|
||||
If Not Me.WarpData.WarpSound = Nothing And Not Me.WarpData.WarpSound = "" Then
|
||||
If tempProperties <> Me.CanDig.ToString() & "," & Me.CanFly.ToString() Then
|
||||
SoundManager.PlaySound(Me.WarpData.WarpSound, False)
|
||||
ElseIf tempProperties = "True,False" And Me.CanDig = True And Me.CanFly = False Then
|
||||
SoundManager.PlaySound(Me.WarpData.WarpSound, False)
|
||||
ElseIf tempProperties = "False,False" And Me.CanDig = False And Me.CanFly = False Then
|
||||
SoundManager.PlaySound(Me.WarpData.WarpSound, False)
|
||||
End If
|
||||
End If
|
||||
|
||||
' Unlock the yaw on the camera:
|
||||
|
Loading…
x
Reference in New Issue
Block a user