Implemented repeatable check for "deep sea" emblem
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@ -1,5 +1,5 @@
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{"Level"{LEV[{"Name"{str[Underwater Cave]}}{"MusicLoop"{str[darkcave]}}{"WildPokemon"{bool[1]}}{"OverworldPokemon"{bool[0]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"RideType"{int[1]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[4]}}{"Weather"{int[4]}}{"Lightning"{int[3]}}]}}
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{"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"RideType"{int[1]}}{"CanFly"{bool[0]}}{"MapScript"{str[underwatercave\deepseaemblemcheck]}}{"EnviromentType"{int[4]}}{"Weather"{int[4]}}{"Lightning"{int[3]}}]}}
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Floor:
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Normal Floor:
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{"EntityField"{ENT[{"Size"{intArr[11,11]}}{"Position"{sngArr[0,-0.25,0]}}{"EntityID"{str[Water]}}{"Visible"{bool[1]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,0,16,16][0,0,16,16]]}}{"TextureIndex"{intArr[0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[routes,48,160,16,16]}}{"Rotation"{int[0]}}]}}
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@ -25811,6 +25811,9 @@
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<None Include="Content\Data\Scripts\trainer\liberty\inside\Petrel.trainer">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Data\Scripts\underwatercave\deepseaemblemcheck.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Pokemon\Data\172_spiky-eared.dat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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