Minor fixes
Added missing RunMode option in the gamejolt save Fixed error in rewardssystem script Fixed typo in soundmanager error Fixed typo in messagebox file validation error
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@ -883,6 +883,7 @@ Namespace GameJolt
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"skin|" & GameJolt.Emblem.GetPlayerSpriteFile(1, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Gender) & Environment.NewLine &
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"location|Your Room" & Environment.NewLine &
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"battleAnimations|1" & Environment.NewLine &
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"RunMode|1" & Environment.NewLine &
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"BoxAmount|5" & Environment.NewLine &
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"LastRestPlace|yourroom.dat" & Environment.NewLine &
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"LastRestPlacePosition|1,0.1,3" & Environment.NewLine &
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@ -35,7 +35,7 @@
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sound = SoundEffect.FromStream(stream)
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End Using
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Else
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Logger.Log(Logger.LogTypes.Warning, "SoundManager.vb: Sound at """ & GameController.GamePath & "\" & cContent.RootDirectory & "\Songs\" & Name & """ was not found!")
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Logger.Log(Logger.LogTypes.Warning, "SoundManager.vb: Sound at """ & GameController.GamePath & "\" & cContent.RootDirectory & "\Sounds\" & Name & """ was not found!")
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Return False
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End If
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Else
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@ -678,7 +678,7 @@ Public Class NewMainMenuScreen
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Select Case _menuIndex
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Case 0
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If _selectedProfile = 1 And Security.FileValidation.IsValid(False) = False Then
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_messageBox.Show(Localization.GetString("main_menu_error_filevalidation", "File validation failed!~Redownload the game's files to solve this problem."))
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_messageBox.Show(Localization.GetString("main_menu_error_filevalidation", "File validation failed! Redownload the game's files to solve this problem."))
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Else
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_MainProfiles(_selectedProfile).SelectProfile()
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End If
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