Options Menu & Join Server Screen fixes
Fixed ContentPacks menu layout Fixed the cause of the Options Menu crashing Replaced the MiniFont in the JoinServerScreen with the InGameFont Adjusted positioning of text in AddServerScreen
This commit is contained in:
parent
064af97b49
commit
0c76e718dd
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@ -111,7 +111,7 @@
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End If
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180 + i * 192, 544, 128, 64))
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Text, New Vector2(CInt(Core.windowSize.Width / 2) - 162 + i * 192, 574), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, Text, New Vector2(CInt(Core.windowSize.Width / 2) - 162 + i * 192, 578), Color.Black)
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Next
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If IsValid() <> "" Then
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@ -152,7 +152,7 @@ Public Class JoinServerScreen
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End Select
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 560 + i * 192, Core.ScreenSize.Height - 136, 128, 64), True)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - 542 + i * 192, Core.ScreenSize.Height - 106), Color.Black)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - 542 + i * 192, Core.ScreenSize.Height - 104), Color.Black)
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Next
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Dim vS As String = "Protocol version: " & Servers.ServersManager.PROTOCOLVERSION
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@ -557,16 +557,16 @@ Public Class JoinServerScreen
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Canvas.DrawRectangle(New Rectangle(CInt(startPos.X), CInt(startPos.Y), width, 80), New Color(0, 0, 0, 200), True)
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Canvas.DrawBorder(2, New Rectangle(CInt(startPos.X), CInt(startPos.Y), width, 80), Color.LightGray, True)
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End If
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, Me.GetName(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 3), Color.White, 0.0F, Vector2.Zero, 1.4F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Me.GetName(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 3), Color.White, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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If ReceivedError = True Then
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, GetServerStatus(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(190, 0, 0, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GetServerStatus(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(190, 0, 0, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(150, 224, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White)
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If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then
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Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black)
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Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray)
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "(no connection)", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "(no connection)", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
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End If
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Else
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If Pinged = True Then
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@ -584,30 +584,30 @@ Public Class JoinServerScreen
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color = New Color(190, 0, 0, 255)
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End If
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, message, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), color, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, message, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), color, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline, New Vector2(CInt(startPos.X) + width - 36 - FontManager.MiniFont.MeasureString(Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline).X, CInt(startPos.Y) + 7), Color.LightGray)
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Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(80 + 14 * (4 - GetPingLevel()), 238, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline, New Vector2(CInt(startPos.X) + width - 36 - FontManager.InGameFont.MeasureString(Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline).X, CInt(startPos.Y) + 9), Color.LightGray)
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Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(80 + 14 * (4 - GetPingLevel()), 238, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 30, CInt(startPos.Y) + 3, 28, 28), Color.White)
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' Ping result tool tip.
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If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then
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Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black)
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Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray)
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Ping: " & PingResult & " ms", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Ping: " & PingResult & " ms", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
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End If
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Else
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Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(80 + 14 * CInt(Math.Floor(JoinServerScreen.BarAnimationState / 10)), 224, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White)
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If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then
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Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black)
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Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray)
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Polling" & LoadingDots.Dots, New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Polling" & LoadingDots.Dots, New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
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End If
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Polling" & LoadingDots.Dots, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Polling" & LoadingDots.Dots, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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End If
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End If
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Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, GetAddressString(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 53), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GetAddressString(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 53), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
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End Sub
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Public Sub DrawPlayerListToolTip(ByVal startPos As Vector2)
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@ -21,7 +21,6 @@
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Dim PreferMultiSampling As Boolean = True
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Private _subMenu As Integer = 0
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Private _screenSize As Size = New Size(CInt(ScreenSize.Width), CInt(ScreenSize.Height))
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Private LastControl As Integer = 0
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Private Property SelectPackNoiseDelay As Integer = 10
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@ -308,10 +307,10 @@
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End If
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If i + packsMenuIndex(2) = packsMenuIndex(0) Then
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 318, 220 + 2 + i * 50), textColor)
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 318, CInt(Core.windowSize.Height / 2 - 120 + i * 50 + 2)), textColor)
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, CInt(Core.windowSize.Height / 2 - 120 + i * 50)), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
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Else
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), textColor)
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, CInt(Core.windowSize.Height / 2 - 120 + i * 50)), textColor)
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End If
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Next
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End If
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@ -324,7 +323,6 @@
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For Each control As Control In ControlList
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If control._position = _cursorDestPosition Then
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LastControl = control.ID
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currentControl = control
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Exit For
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End If
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@ -484,48 +482,18 @@
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Private PInfoContent As String = ""
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Private Sub DrawPackInformationMenu()
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Dim isEnabled As Boolean = False
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Dim packName As String = PInfoName
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If EnabledPackNames.Contains(packName) = True Then
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isEnabled = True
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End If
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If Not PInfoSplash Is Nothing Then
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SpriteBatch.DrawInterface(PInfoSplash, ScreenSize, Color.White)
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End If
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Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
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Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 240 + 4, 196, 480, 64), New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2) + 2, 212 + 2), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2), 212), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
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Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 240 + 4, CInt(Core.windowSize.Height / 2 - 144), 480, 64), New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2) + 2, CInt(Core.windowSize.Height / 2 - 128 + 2)), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2), CInt(Core.windowSize.Height / 2 - 128)), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
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Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 272 + 4, 272, 544, 196), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_version") & ": " & PInfoVersion & Environment.NewLine & Localization.GetString("pack_menu_by") & ": " & PInfoAuthor & Environment.NewLine & Localization.GetString("pack_menu_content") & ": " & PInfoContent & Environment.NewLine & Localization.GetString("pack_menu_description") & ": " & Environment.NewLine & PInfoDescription.Replace("<br>", Environment.NewLine), New Vector2(CInt(ScreenSize.Width / 2) - 272 + 16, 280), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
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For i = 0 To 1
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If i = packInfoIndex Then
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CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
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Else
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CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
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End If
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Dim Text As String = Localization.GetString("pack_menu_back")
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Select Case i
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Case 0
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If isEnabled = True Then
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Text = Localization.GetString("pack_menu_toggle_off")
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Else
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Text = Localization.GetString("pack_menu_toggle_on")
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End If
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Case 1
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Text = Localization.GetString("pack_menu_back")
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End Select
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Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(ScreenSize.Width / 2) - 180 + (200 * i), 688, 128, 64), True)
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(ScreenSize.Width / 2) - 160 + (200 * i), 720), Color.Black)
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Next
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Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 272 + 4, CInt(Core.windowSize.Height / 2 - 72), 544, 196), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_version") & ": " & PInfoVersion & Environment.NewLine & Localization.GetString("pack_menu_by") & ": " & PInfoAuthor & Environment.NewLine & Localization.GetString("pack_menu_content") & ": " & PInfoContent & Environment.NewLine & Localization.GetString("pack_menu_description") & ": " & Environment.NewLine & PInfoDescription.Replace("<br>", Environment.NewLine), New Vector2(CInt(ScreenSize.Width / 2) - 272 + 16, CInt(Core.windowSize.Height / 2 - 64)), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
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End Sub
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Private Sub UpdatePackInformationMenu()
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@ -671,14 +639,13 @@
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Me.PreScreen.Update()
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'New stuff
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If _opening Then
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LastControl = 0
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InitializeControls()
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_opening = False
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End If
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'Refresh button positions
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If ScreenSize.Width <> _screenSize.Width Or ScreenSize.Height <> _screenSize.Height Then
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_screenSize = New Size(CInt(ScreenSize.Width), CInt(ScreenSize.Height))
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If windowSize.Width <> _screenSize.Width Or windowSize.Height <> _screenSize.Height Then
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_screenSize = New Size(CInt(windowSize.Width), CInt(windowSize.Height))
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InitializeControls()
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End If
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If Controls.Left(True, True, False, True, True, True) = True Then
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SetCursorPosition("left")
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End If
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If ScreenIndex <> 6 And ScreenIndex <> 8 Then
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If ScreenIndex <> 6 Then
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If Controls.Left(False, False, True, False, False, False) = True Then
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SetCursorPosition("previous")
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End If
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If _pageClosing = False And _pageOpening = False Then
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SoundManager.PlaySound("select")
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If ScreenIndex = 0 Or _subMenu <> 0 Then
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_closing = True
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If ScreenIndex = 8 Then
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SwitchToContentPacks()
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Else
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_closing = True
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End If
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Else
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SwitchToMain()
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End If
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@ -825,7 +796,6 @@
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For Each control As Control In ControlList
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If control._position = _cursorDestPosition Then
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LastControl = control.ID
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currentControl = control
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Exit For
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End If
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Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 336), 1, 48, "Back", AddressOf SwitchToContentPacks, 2))
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End Select
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_cursorDestPosition = ControlList(LastControl)._position
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If ScreenIndex <> 7 Then
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_cursorDestPosition = ControlList(0)._position
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Else
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_cursorDestPosition = ControlList(4)._position
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End If
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End Sub
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Private Sub Apply()
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@ -1189,8 +1163,8 @@
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Me._pageClosing = True
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Else
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ScreenIndex = _nextIndex
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InitializeControls()
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End If
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InitializeControls()
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End Sub
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Private Sub SwitchToPackInformation()
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If PackNames.Count > 0 Then
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