Options Menu & Join Server Screen fixes

Fixed ContentPacks menu layout

Fixed the cause of the Options Menu crashing

Replaced the MiniFont in the JoinServerScreen with the InGameFont

Adjusted positioning of text in AddServerScreen
This commit is contained in:
JappaWakka 2021-10-06 00:11:56 +02:00
parent 064af97b49
commit 0c76e718dd
3 changed files with 34 additions and 60 deletions

View File

@ -111,7 +111,7 @@
End If End If
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180 + i * 192, 544, 128, 64)) Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.windowSize.Width / 2) - 180 + i * 192, 544, 128, 64))
Core.SpriteBatch.DrawString(FontManager.InGameFont, Text, New Vector2(CInt(Core.windowSize.Width / 2) - 162 + i * 192, 574), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, Text, New Vector2(CInt(Core.windowSize.Width / 2) - 162 + i * 192, 578), Color.Black)
Next Next
If IsValid() <> "" Then If IsValid() <> "" Then

View File

@ -152,7 +152,7 @@ Public Class JoinServerScreen
End Select End Select
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 560 + i * 192, Core.ScreenSize.Height - 136, 128, 64), True) Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(Core.ScreenSize.Width / 2) - 560 + i * 192, Core.ScreenSize.Height - 136, 128, 64), True)
Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - 542 + i * 192, Core.ScreenSize.Height - 106), Color.Black) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(Core.ScreenSize.Width / 2) - 542 + i * 192, Core.ScreenSize.Height - 104), Color.Black)
Next Next
Dim vS As String = "Protocol version: " & Servers.ServersManager.PROTOCOLVERSION Dim vS As String = "Protocol version: " & Servers.ServersManager.PROTOCOLVERSION
@ -557,16 +557,16 @@ Public Class JoinServerScreen
Canvas.DrawRectangle(New Rectangle(CInt(startPos.X), CInt(startPos.Y), width, 80), New Color(0, 0, 0, 200), True) Canvas.DrawRectangle(New Rectangle(CInt(startPos.X), CInt(startPos.Y), width, 80), New Color(0, 0, 0, 200), True)
Canvas.DrawBorder(2, New Rectangle(CInt(startPos.X), CInt(startPos.Y), width, 80), Color.LightGray, True) Canvas.DrawBorder(2, New Rectangle(CInt(startPos.X), CInt(startPos.Y), width, 80), Color.LightGray, True)
End If End If
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, Me.GetName(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 3), Color.White, 0.0F, Vector2.Zero, 1.4F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Me.GetName(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 3), Color.White, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
If ReceivedError = True Then If ReceivedError = True Then
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, GetServerStatus(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(190, 0, 0, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GetServerStatus(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(190, 0, 0, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(150, 224, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White) Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(150, 224, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White)
If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then
Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black) Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black)
Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray) Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray)
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "(no connection)", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "(no connection)", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
End If End If
Else Else
If Pinged = True Then If Pinged = True Then
@ -584,30 +584,30 @@ Public Class JoinServerScreen
color = New Color(190, 0, 0, 255) color = New Color(190, 0, 0, 255)
End If End If
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, message, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), color, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, message, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), color, 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline, New Vector2(CInt(startPos.X) + width - 36 - FontManager.MiniFont.MeasureString(Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline).X, CInt(startPos.Y) + 7), Color.LightGray) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline, New Vector2(CInt(startPos.X) + width - 36 - FontManager.InGameFont.MeasureString(Me.CurrentPlayersOnline & "/" & Me.MaxPlayersOnline).X, CInt(startPos.Y) + 9), Color.LightGray)
Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(80 + 14 * (4 - GetPingLevel()), 238, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White) Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(80 + 14 * (4 - GetPingLevel()), 238, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 30, CInt(startPos.Y) + 3, 28, 28), Color.White)
' Ping result tool tip. ' Ping result tool tip.
If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then
Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black) Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black)
Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray) Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray)
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Ping: " & PingResult & " ms", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Ping: " & PingResult & " ms", New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
End If End If
Else Else
Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(80 + 14 * CInt(Math.Floor(JoinServerScreen.BarAnimationState / 10)), 224, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White) Core.SpriteBatch.DrawInterface(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(80 + 14 * CInt(Math.Floor(JoinServerScreen.BarAnimationState / 10)), 224, 14, 14), ""), New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28), Color.White)
If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then If New Rectangle(CInt(startPos.X) + width - 32, CInt(startPos.Y) + 3, 28, 28).Contains(MouseHandler.MousePosition) = True Then
Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black) Canvas.DrawRectangle(New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Black)
Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray) Canvas.DrawBorder(3, New Rectangle(MouseHandler.MousePosition.X + 10, MouseHandler.MousePosition.Y + 10, 160, 32), Color.Gray)
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Polling" & LoadingDots.Dots, New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Polling" & LoadingDots.Dots, New Vector2(MouseHandler.MousePosition.X + 14, MouseHandler.MousePosition.Y + 16), Color.White)
End If End If
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, "Polling" & LoadingDots.Dots, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, "Polling" & LoadingDots.Dots, New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 30), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
End If End If
End If End If
Core.SpriteBatch.DrawInterfaceString(FontManager.MiniFont, GetAddressString(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 53), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F) Core.SpriteBatch.DrawInterfaceString(FontManager.InGameFont, GetAddressString(), New Vector2(CInt(startPos.X) + 4, CInt(startPos.Y) + 53), New Color(180, 180, 180, 255), 0.0F, Vector2.Zero, 1.0F, SpriteEffects.None, 0.0F)
End Sub End Sub
Public Sub DrawPlayerListToolTip(ByVal startPos As Vector2) Public Sub DrawPlayerListToolTip(ByVal startPos As Vector2)

View File

@ -21,7 +21,6 @@
Dim PreferMultiSampling As Boolean = True Dim PreferMultiSampling As Boolean = True
Private _subMenu As Integer = 0 Private _subMenu As Integer = 0
Private _screenSize As Size = New Size(CInt(ScreenSize.Width), CInt(ScreenSize.Height)) Private _screenSize As Size = New Size(CInt(ScreenSize.Width), CInt(ScreenSize.Height))
Private LastControl As Integer = 0
Private Property SelectPackNoiseDelay As Integer = 10 Private Property SelectPackNoiseDelay As Integer = 10
@ -308,10 +307,10 @@
End If End If
If i + packsMenuIndex(2) = packsMenuIndex(0) Then If i + packsMenuIndex(2) = packsMenuIndex(0) Then
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 318, 220 + 2 + i * 50), textColor) SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 318, CInt(Core.windowSize.Height / 2 - 120 + i * 50 + 2)), textColor)
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade))) SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, CInt(Core.windowSize.Height / 2 - 120 + i * 50)), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
Else Else
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), textColor) SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, CInt(Core.windowSize.Height / 2 - 120 + i * 50)), textColor)
End If End If
Next Next
End If End If
@ -324,7 +323,6 @@
For Each control As Control In ControlList For Each control As Control In ControlList
If control._position = _cursorDestPosition Then If control._position = _cursorDestPosition Then
LastControl = control.ID
currentControl = control currentControl = control
Exit For Exit For
End If End If
@ -484,48 +482,18 @@
Private PInfoContent As String = "" Private PInfoContent As String = ""
Private Sub DrawPackInformationMenu() Private Sub DrawPackInformationMenu()
Dim isEnabled As Boolean = False
Dim packName As String = PInfoName
If EnabledPackNames.Contains(packName) = True Then
isEnabled = True
End If
If Not PInfoSplash Is Nothing Then If Not PInfoSplash Is Nothing Then
SpriteBatch.DrawInterface(PInfoSplash, ScreenSize, Color.White) SpriteBatch.DrawInterface(PInfoSplash, ScreenSize, Color.White)
End If End If
Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "") Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 240 + 4, 196, 480, 64), New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade))) Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 240 + 4, CInt(Core.windowSize.Height / 2 - 144), 480, 64), New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade)))
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2) + 2, 212 + 2), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade))) SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2) + 2, CInt(Core.windowSize.Height / 2 - 128 + 2)), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2), 212), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade))) SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2), CInt(Core.windowSize.Height / 2 - 128)), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 272 + 4, 272, 544, 196), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade))) Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 272 + 4, CInt(Core.windowSize.Height / 2 - 72), 544, 196), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_version") & ": " & PInfoVersion & Environment.NewLine & Localization.GetString("pack_menu_by") & ": " & PInfoAuthor & Environment.NewLine & Localization.GetString("pack_menu_content") & ": " & PInfoContent & Environment.NewLine & Localization.GetString("pack_menu_description") & ": " & Environment.NewLine & PInfoDescription.Replace("<br>", Environment.NewLine), New Vector2(CInt(ScreenSize.Width / 2) - 272 + 16, 280), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade))) SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_version") & ": " & PInfoVersion & Environment.NewLine & Localization.GetString("pack_menu_by") & ": " & PInfoAuthor & Environment.NewLine & Localization.GetString("pack_menu_content") & ": " & PInfoContent & Environment.NewLine & Localization.GetString("pack_menu_description") & ": " & Environment.NewLine & PInfoDescription.Replace("<br>", Environment.NewLine), New Vector2(CInt(ScreenSize.Width / 2) - 272 + 16, CInt(Core.windowSize.Height / 2 - 64)), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
For i = 0 To 1
If i = packInfoIndex Then
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 48, 48, 48), "")
Else
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
End If
Dim Text As String = Localization.GetString("pack_menu_back")
Select Case i
Case 0
If isEnabled = True Then
Text = Localization.GetString("pack_menu_toggle_off")
Else
Text = Localization.GetString("pack_menu_toggle_on")
End If
Case 1
Text = Localization.GetString("pack_menu_back")
End Select
Canvas.DrawImageBorder(CanvasTexture, 2, New Rectangle(CInt(ScreenSize.Width / 2) - 180 + (200 * i), 688, 128, 64), True)
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Text, New Vector2(CInt(ScreenSize.Width / 2) - 160 + (200 * i), 720), Color.Black)
Next
End Sub End Sub
Private Sub UpdatePackInformationMenu() Private Sub UpdatePackInformationMenu()
@ -671,14 +639,13 @@
Me.PreScreen.Update() Me.PreScreen.Update()
'New stuff 'New stuff
If _opening Then If _opening Then
LastControl = 0
InitializeControls() InitializeControls()
_opening = False _opening = False
End If End If
'Refresh button positions 'Refresh button positions
If ScreenSize.Width <> _screenSize.Width Or ScreenSize.Height <> _screenSize.Height Then If windowSize.Width <> _screenSize.Width Or windowSize.Height <> _screenSize.Height Then
_screenSize = New Size(CInt(ScreenSize.Width), CInt(ScreenSize.Height)) _screenSize = New Size(CInt(windowSize.Width), CInt(windowSize.Height))
InitializeControls() InitializeControls()
End If End If
@ -777,7 +744,7 @@
If Controls.Left(True, True, False, True, True, True) = True Then If Controls.Left(True, True, False, True, True, True) = True Then
SetCursorPosition("left") SetCursorPosition("left")
End If End If
If ScreenIndex <> 6 And ScreenIndex <> 8 Then If ScreenIndex <> 6 Then
If Controls.Left(False, False, True, False, False, False) = True Then If Controls.Left(False, False, True, False, False, False) = True Then
SetCursorPosition("previous") SetCursorPosition("previous")
End If End If
@ -790,7 +757,11 @@
If _pageClosing = False And _pageOpening = False Then If _pageClosing = False And _pageOpening = False Then
SoundManager.PlaySound("select") SoundManager.PlaySound("select")
If ScreenIndex = 0 Or _subMenu <> 0 Then If ScreenIndex = 0 Or _subMenu <> 0 Then
_closing = True If ScreenIndex = 8 Then
SwitchToContentPacks()
Else
_closing = True
End If
Else Else
SwitchToMain() SwitchToMain()
End If End If
@ -825,7 +796,6 @@
For Each control As Control In ControlList For Each control As Control In ControlList
If control._position = _cursorDestPosition Then If control._position = _cursorDestPosition Then
LastControl = control.ID
currentControl = control currentControl = control
Exit For Exit For
End If End If
@ -1044,7 +1014,11 @@
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 336), 1, 48, "Back", AddressOf SwitchToContentPacks, 2)) Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 336), 1, 48, "Back", AddressOf SwitchToContentPacks, 2))
End Select End Select
_cursorDestPosition = ControlList(LastControl)._position If ScreenIndex <> 7 Then
_cursorDestPosition = ControlList(0)._position
Else
_cursorDestPosition = ControlList(4)._position
End If
End Sub End Sub
Private Sub Apply() Private Sub Apply()
@ -1189,8 +1163,8 @@
Me._pageClosing = True Me._pageClosing = True
Else Else
ScreenIndex = _nextIndex ScreenIndex = _nextIndex
InitializeControls()
End If End If
InitializeControls()
End Sub End Sub
Private Sub SwitchToPackInformation() Private Sub SwitchToPackInformation()
If PackNames.Count > 0 Then If PackNames.Count > 0 Then