Major lag in Underwatercave is fixed. Misc coding stuff is fixed as well.
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2243f58fbc
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0db122e2a4
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@ -2,15 +2,12 @@
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Public Class BattleScreen
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Inherits Screen
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'Used for after fainting switching
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Public Shared OwnFaint As Boolean = False
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Public Shared OppFaint As Boolean = False
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'Used for lead picking in PvP Battles
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Public Shared OwnLeadIndex As Integer = 0
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Public Shared OppLeadIndex As Integer = 0
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@ -873,6 +870,7 @@ nextIndex:
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Lighting.UpdateLighting(Screen.Effect)
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Camera.Update()
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Level.Update()
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SkyDome.Update()
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TextBox.Update()
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@ -975,6 +973,8 @@ nextIndex:
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#End Region
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Public Sub EndBattle(ByVal blackout As Boolean)
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Level.StopOffsetMapUpdate()
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Dim str As String = ""
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'Call the EndBattle function of the abilities and Reverts battle only Pokemon formes.
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For Each p As Pokemon In Core.Player.Pokemons
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@ -1143,14 +1143,13 @@ nextIndex:
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End While
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Else
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i = Core.Random.Next(0, Trainer.Pokemons.count)
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i = Core.Random.Next(0, Trainer.Pokemons.Count)
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While Trainer.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse OppPokemonIndex = i OrElse Trainer.Pokemons(i).HP <= 0
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i = Core.Random.Next(0, Trainer.Pokemons.count)
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i = Core.Random.Next(0, Trainer.Pokemons.Count)
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End While
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End If
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End If
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OppPokemonIndex = i
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OppPokemon = Trainer.Pokemons(i)
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@ -1416,7 +1415,6 @@ nextIndex:
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End If
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End If
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While cData.Length > 0
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If cData(0).ToString() = "|" AndAlso tempData(tempData.Length - 1).ToString() = "}" Then
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newQueries.Add(tempData)
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@ -1432,8 +1430,6 @@ nextIndex:
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tempData = ""
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End If
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If s.Identification = Identifications.BattleScreen Then
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CType(s, BattleScreen).BattleQuery.Clear()
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For Each q As String In newQueries
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@ -1545,7 +1541,7 @@ nextIndex:
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''' Use this to download the sprites for the players.
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''' </summary>
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Private Sub DownloadOnlineSprites()
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If Core.Player.IsGamejoltSave = True Then
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If Core.Player.IsGameJoltSave = True Then
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Dim t As New Threading.Thread(AddressOf DownloadSprites)
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t.IsBackground = True
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t.Start()
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@ -1578,4 +1574,4 @@ nextIndex:
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End Class
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End Namespace
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End Namespace
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@ -1,57 +1,57 @@
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Public Class MainGameFunctions
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Public Shared Sub FunctionKeys()
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If KeyBoardHandler.KeyPressed(KeyBindings.ScreenshotKey) = True And Core.CurrentScreen.CanTakeScreenshot = True Then
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If KeyBoardHandler.KeyPressed(KeyBindings.GUIControlKey) = True Then
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Core.GameOptions.ShowGUI = Not Core.GameOptions.ShowGUI
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Core.GameOptions.SaveOptions()
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.ScreenshotKey) AndAlso Core.CurrentScreen.CanTakeScreenshot Then
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CaptureScreen()
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End If
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If KeyBoardHandler.KeyPressed(KeyBindings.FullScreenKey) = True Then
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If Core.CurrentScreen.CanGoFullscreen = True Then
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ToggleFullScreen()
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End If
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End If
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If KeyBoardHandler.KeyPressed(KeyBindings.DebugKey) = True Then
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.DebugKey) Then
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Core.GameOptions.ShowDebug += 1
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If Core.GameOptions.ShowDebug >= 2 Then
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Core.GameOptions.ShowDebug = 0
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End If
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Core.GameOptions.SaveOptions()
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End If
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If KeyBoardHandler.KeyPressed(KeyBindings.GUIControlKey) = True Then
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Core.GameOptions.ShowGUI = Not Core.GameOptions.ShowGUI
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.LightKey) Then
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Core.GameOptions.LightingEnabled = Not Core.GameOptions.LightingEnabled
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Core.GameOptions.SaveOptions()
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End If
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If KeyBoardHandler.KeyPressed(KeyBindings.MuteMusicKey) = True And Core.CurrentScreen.CanMuteMusic = True Then
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If Core.GameOptions.LightingEnabled Then
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_lighting_on", "Lighting Enabled"), 12, FontManager.MainFont, Color.White)
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Else
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_lighting_off", "Lighting Disabled"), 12, FontManager.MainFont, Color.White)
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End If
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.FullScreenKey) AndAlso Core.CurrentScreen.CanGoFullscreen Then
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ToggleFullScreen()
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.MuteMusicKey) AndAlso Core.CurrentScreen.CanMuteMusic Then
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MusicManager.Mute(Not MediaPlayer.IsMuted)
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SoundManager.Mute(MediaPlayer.IsMuted)
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Core.GameOptions.SaveOptions()
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Core.CurrentScreen.ToggledMute()
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End If
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If KeyBoardHandler.KeyPressed(KeyBindings.LightKey) = True Then
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Core.GameOptions.LightingEnabled = Not Core.GameOptions.LightingEnabled
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End If
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If KeyBoardHandler.KeyDown(KeyBindings.DebugKey) = True Then
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If KeyBoardHandler.KeyPressed(Keys.F) = True Then
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If KeyBoardHandler.KeyPressed(Keys.F) Then
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TextureManager.TextureList.Clear()
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End If
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If KeyBoardHandler.KeyPressed(Keys.S) = True Then
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_debug_texture_list_clear", "Texture list have cleared"), 12, FontManager.MainFont, Color.White)
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ElseIf KeyBoardHandler.KeyPressed(Keys.S) Then
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Core.SetWindowSize(New Vector2(1200, 680))
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ElseIf KeyBoardHandler.KeyPressed(Keys.L) Then
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Logger.DisplayLog = Not Logger.DisplayLog
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ElseIf KeyBoardHandler.KeyPressed(Keys.B) Then
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Entity.drawViewBox = Not Entity.drawViewBox
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End If
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End If
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If ControllerHandler.ButtonPressed(Buttons.Back, True) = True Then
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Core.GameOptions.GamePadEnabled = Not Core.GameOptions.GamePadEnabled
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If Core.GameOptions.GamePadEnabled = True Then
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If Core.GameOptions.GamePadEnabled Then
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Core.GameMessage.ShowMessage("Enabled XBOX 360 GamePad support.", 12, FontManager.MainFont, Color.White)
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Else
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Core.GameMessage.ShowMessage("Disabled XBOX 360 GamePad support.", 12, FontManager.MainFont, Color.White)
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End If
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Core.GameOptions.SaveOptions()
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End If
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If KeyBoardHandler.KeyPressed(Keys.L) = True And KeyBoardHandler.KeyDown(KeyBindings.DebugKey) = True Then
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Logger.DisplayLog = Not Logger.DisplayLog
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End If
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If KeyBoardHandler.KeyPressed(Keys.B) = True And KeyBoardHandler.KeyDown(KeyBindings.DebugKey) = True Then
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Entity.drawViewBox = Not Entity.drawViewBox
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End If
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End Sub
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Private Shared Sub CaptureScreen()
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@ -88,12 +88,12 @@
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End If
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If Core.GraphicsManager.IsFullScreen = False Then
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Dim b As New System.Drawing.Bitmap(Core.windowSize.Width, Core.windowSize.Height)
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Using g As System.Drawing.Graphics = System.Drawing.Graphics.FromImage(b)
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g.CopyFromScreen(Core.window.ClientBounds.X, Core.window.ClientBounds.Y, 0, 0, New System.Drawing.Size(b.Width, b.Height))
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Dim b As New Drawing.Bitmap(Core.windowSize.Width, Core.windowSize.Height)
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Using g As Drawing.Graphics = Drawing.Graphics.FromImage(b)
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g.CopyFromScreen(Core.window.ClientBounds.X, Core.window.ClientBounds.Y, 0, 0, New Drawing.Size(b.Width, b.Height))
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End Using
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b.Save(GameController.GamePath & "\screenshots\" & fileName, System.Drawing.Imaging.ImageFormat.Png)
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b.Save(GameController.GamePath & "\screenshots\" & fileName, Drawing.Imaging.ImageFormat.Png)
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Else
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Dim screenshot As New RenderTarget2D(Core.GraphicsDevice, Core.windowSize.Width, Core.windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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Core.GraphicsDevice.SetRenderTarget(screenshot)
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@ -119,11 +119,11 @@
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' MonoGame Bug > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width != System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width
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' MonoGame Bug > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height != System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height
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' Temp Fix just in case someone else face this as well.
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If GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width <> System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width OrElse
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GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height <> System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height Then
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Core.GraphicsManager.PreferredBackBufferWidth = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width
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Core.GraphicsManager.PreferredBackBufferHeight = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height
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Core.windowSize = New Rectangle(0, 0, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height)
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If GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width <> Windows.Forms.Screen.PrimaryScreen.Bounds.Width OrElse
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GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height <> Windows.Forms.Screen.PrimaryScreen.Bounds.Height Then
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Core.GraphicsManager.PreferredBackBufferWidth = Windows.Forms.Screen.PrimaryScreen.Bounds.Width
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Core.GraphicsManager.PreferredBackBufferHeight = Windows.Forms.Screen.PrimaryScreen.Bounds.Height
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Core.windowSize = New Rectangle(0, 0, Windows.Forms.Screen.PrimaryScreen.Bounds.Width, Windows.Forms.Screen.PrimaryScreen.Bounds.Height)
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Else
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Core.GraphicsManager.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width
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Core.GraphicsManager.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height
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@ -164,9 +164,9 @@ Public Class Animation
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End Sub
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''' <summary>
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''' Stopps the animation and returns to start.
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''' Stops the animation and returns to start.
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''' </summary>
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Public Sub Stopp()
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Public Sub [Stop]()
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_Running = PlayMode.Stopped
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CurrentRow = StartRow
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CurrentColumn = StartColumn
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@ -329,7 +329,7 @@ Public Class OverworldScreen
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d.Add(Buttons.A, "Interact")
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d.Add(Buttons.X, "Menu")
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If Core.Player.hasPokegear = True Then
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If Core.Player.HasPokegear = True Then
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d.Add(Buttons.Y, "Pokégear")
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End If
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@ -394,7 +394,7 @@ Public Class OverworldScreen
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Thread.Sleep(20)
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x = x + 1
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End While
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If String.IsNullOrEmpty(Level.MusicLoop)
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If String.IsNullOrEmpty(Level.MusicLoop) Then
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Return
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End If
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@ -59,7 +59,7 @@
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End If
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End Sub
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Public Overrides Sub Draw()
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Public Overrides Sub Draw()
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If reduce = False Then
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OldScreen.Draw()
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Else
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@ -685,7 +685,9 @@ Public Class Level
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Public Sub StopOffsetMapUpdate()
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Me._offsetTimer.Stop()
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While Me._isUpdatingOffsetMaps : End While
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While Me._isUpdatingOffsetMaps
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System.Threading.Thread.Sleep(1)
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End While
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Logger.Debug("Stopped Offset map update")
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End Sub
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