Contentpack music fix
When a song that didn't have an intro in the gamemode has one in a contentpack, the game didn't check for that. Now it does
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@ -114,7 +114,7 @@ Public Class LoopStream
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End Class
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End Class
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Public Class MusicManager
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Public Class MusicManager
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Private Const DEFAULT_FADE_SPEED As Single = 0.02F
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Private Const DEFAULT_FADE_SPEED As Single = 0.03F
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Private Const NO_MUSIC As String = "silence"
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Private Const NO_MUSIC As String = "silence"
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Private Shared _songs As Dictionary(Of String, SongContainer) = New Dictionary(Of String, SongContainer)()
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Private Shared _songs As Dictionary(Of String, SongContainer) = New Dictionary(Of String, SongContainer)()
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@ -513,23 +513,30 @@ Public Class MusicManager
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Public Shared Function GetSong(songName As String) As SongContainer
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Public Shared Function GetSong(songName As String) As SongContainer
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Dim key = GetSongName(songName)
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Dim key = GetSongName(songName)
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Dim songFilePath = GameController.GamePath & GameModeManager.ActiveGameMode.ContentPath & "Songs\" & key
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Dim cContent As ContentManager = ContentPackManager.GetContentManager("Songs\" & key, ".ogg,.mp3,.wma")
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Dim contentSongFilePath = GameController.GamePath & "\" & cContent.RootDirectory & "\Songs\" & key
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Dim gamemodeSongFilePath = GameController.GamePath & GameModeManager.ActiveGameMode.ContentPath & "Songs\" & key
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Dim defaultSongFilePath = GameController.GamePath & "\Content\" & "Songs\" & key
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Dim defaultSongFilePath = GameController.GamePath & "\Content\" & "Songs\" & key
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Dim audiotype = ""
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Dim audiotype = ""
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If _songs.ContainsKey(key) = True Then
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If _songs.ContainsKey(key) = True Then
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Return _songs(key)
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Return _songs(key)
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Else
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Else
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If System.IO.File.Exists(songFilePath & ".ogg") = True Or System.IO.File.Exists(defaultSongFilePath & ".ogg") = True Then
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If System.IO.File.Exists(gamemodeSongFilePath & ".ogg") = True Or System.IO.File.Exists(defaultSongFilePath & ".ogg") = True Or System.IO.File.Exists(contentSongFilePath & ".ogg") = True Then
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audiotype = ".ogg"
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audiotype = ".ogg"
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ElseIf System.IO.File.Exists(songFilePath & ".mp3") = True Or System.IO.File.Exists(defaultSongFilePath & ".mp3") = True Then
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ElseIf System.IO.File.Exists(gamemodeSongFilePath & ".mp3") = True Or System.IO.File.Exists(defaultSongFilePath & ".mp3") = True Or System.IO.File.Exists(contentSongFilePath & ".mp3") = True Then
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audiotype = ".mp3"
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audiotype = ".mp3"
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ElseIf System.IO.File.Exists(songFilePath & ".wma") = True Or System.IO.File.Exists(defaultSongFilePath & ".wma") = True Then
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ElseIf System.IO.File.Exists(gamemodeSongFilePath & ".wma") = True Or System.IO.File.Exists(defaultSongFilePath & ".wma") = True Or System.IO.File.Exists(contentSongFilePath & ".wma") = True Then
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audiotype = ".wma"
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audiotype = ".wma"
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End If
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End If
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End If
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End If
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If File.Exists(songFilePath & audiotype) Then
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If File.Exists(contentSongFilePath & audiotype) Then
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If AddSong(key, False) = True Then
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Return _songs(key)
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End If
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ElseIf File.Exists(gamemodeSongFilePath & audiotype) Then
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If AddSong(key, False) = True Then
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If AddSong(key, False) = True Then
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Return _songs(key)
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Return _songs(key)
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End If
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End If
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