Token typo fix part 1
I'm on mobile so I can only change 1 file at a time.
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@ -308,8 +308,8 @@
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Canvas.DrawRectangle(windowSize, backcolor)
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SpriteBatch.DrawString(FontManager.MainFont, Localization.Translate("select_apperance"), New Vector2(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.Translate("select_apperance")).X + 2, 100 + 2), New Color(0, 0, 0, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
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SpriteBatch.DrawString(FontManager.MainFont, Localization.Translate("select_apperance"), New Vector2(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.Translate("select_apperance")).X, 100), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
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SpriteBatch.DrawString(FontManager.MainFont, Localization.Translate("select_appearance"), New Vector2(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.Translate("select_apperance")).X + 2, 100 + 2), New Color(0, 0, 0, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
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SpriteBatch.DrawString(FontManager.MainFont, Localization.Translate("select_appearance"), New Vector2(windowSize.Width / 2.0F - FontManager.MainFont.MeasureString(Localization.Translate("select_apperance")).X, 100), New Color(255, 255, 255, CInt(255 * _fadeIn)), 0F, Vector2.Zero, 2.0F, SpriteEffects.None, 0F)
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For i = 0 To _sprites.Count - 1
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Dim sprite As Texture2D = _sprites(i)
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