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Slight changes
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@ -129,14 +129,14 @@ Public Class NewInventoryScreen
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_texture = TextureManager.GetTexture("GUI\Menus\General")
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_texture = TextureManager.GetTexture("GUI\Menus\General")
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_menuTexture = TextureManager.GetTexture("GUI\Menus\Inventory")
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_menuTexture = TextureManager.GetTexture("GUI\Menus\Inventory")
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'DEBUG: Add all items in the game to the inventory:
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''DEBUG: Add all items in the game to the inventory:
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For i = 1 To 2500
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'For i = 1 To 2500
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Dim cItem As Item = Item.GetItemByID(i)
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' Dim cItem As Item = Item.GetItemByID(i)
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If Not cItem Is Nothing Then
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' If Not cItem Is Nothing Then
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Core.Player.Inventory.AddItem(cItem.ID, 1)
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' Core.Player.Inventory.AddItem(cItem.ID, 1)
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End If
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' End If
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Next
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'Next
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ResetAnimation()
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ResetAnimation()
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@ -72,7 +72,7 @@
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Case OldLocalization.GetString("game_menu_party")
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Case OldLocalization.GetString("game_menu_party")
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Core.SetScreen(New PartyScreen(Me, Player.Temp.PokemonScreenIndex))
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Core.SetScreen(New PartyScreen(Me, Player.Temp.PokemonScreenIndex))
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Case OldLocalization.GetString("game_menu_bag")
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Case OldLocalization.GetString("game_menu_bag")
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Core.SetScreen(New InventoryScreen(Me))
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Core.SetScreen(New NewInventoryScreen(Me))
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Case OldLocalization.GetString("game_menu_trainer_card")
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Case OldLocalization.GetString("game_menu_trainer_card")
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Core.SetScreen(New TrainerScreen(Me))
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Core.SetScreen(New TrainerScreen(Me))
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Case "Pokégear"
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Case "Pokégear"
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