Fixed bug where construct didn't return anything
Forgot to add Return to ReturnBoolean() for <Level.LoadOffsetMaps>
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@ -29,9 +29,9 @@
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Return int(Screen.Level.EnvironmentType)
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Return int(Screen.Level.EnvironmentType)
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Case "loadoffsetmaps"
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Case "loadoffsetmaps"
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If Core.GameOptions.LoadOffsetMaps > 0 Then
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If Core.GameOptions.LoadOffsetMaps > 0 Then
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ReturnBoolean(True)
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Return ReturnBoolean(True)
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Else
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Else
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ReturnBoolean(False)
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Return ReturnBoolean(False)
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End If
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End If
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End Select
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End Select
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