diff --git a/P3D/Resources/Models/2D/WallModel.vb b/P3D/Resources/Models/2D/WallModel.vb index 58f02dac7..ea0c59c36 100644 --- a/P3D/Resources/Models/2D/WallModel.vb +++ b/P3D/Resources/Models/2D/WallModel.vb @@ -1,17 +1,17 @@ -Public Class BillModel +Public Class WallModel Inherits BaseModel Public Sub New() - Me.ID = 3 + Me.ID = 20 Dim vertexData = New VertexPositionNormalTexture() { - New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0, 1)), - New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0, 0)), - New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0), Vector3.Backward, New Vector2(1, 0)), - New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0), Vector3.Backward, New Vector2(1, 0)), - New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0), Vector3.Backward, New Vector2(1, 1)), - New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0, 1)) + New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)), + New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)), + New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), + New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)), + New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Backward, New Vector2(1, 1)), + New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)) } Setup(vertexData)