Fixed two turn moves, part 3
This commit is contained in:
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d1e58ff2eb
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15ce4e002d
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@ -934,6 +934,7 @@
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#End Region
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#End Region
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Public Function IsChargingTurn(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal moveUsed As Attack) As Boolean
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Public Function IsChargingTurn(ByVal BattleScreen As BattleScreen, ByVal own As Boolean, ByVal moveUsed As Attack) As Boolean
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Dim p As Pokemon
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Dim p As Pokemon
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Dim fly As Integer
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Dim fly As Integer
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Dim bounce As Integer
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Dim bounce As Integer
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Dim dig As Integer
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Dim dig As Integer
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@ -120,6 +120,14 @@
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End If
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End If
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End Function
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnBounceCounter = 0
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Else
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BattleScreen.FieldEffects.OppBounceCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim bounce As Integer = BattleScreen.FieldEffects.OwnBounceCounter
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Dim bounce As Integer = BattleScreen.FieldEffects.OwnBounceCounter
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If own = False Then
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If own = False Then
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@ -119,7 +119,13 @@
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Return False
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Return False
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End If
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End If
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End Function
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnFlyCounter = 0
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Else
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BattleScreen.FieldEffects.OppFlyCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If own = False Then
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If own = False Then
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@ -122,25 +122,46 @@
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End If
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End If
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End Function
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnSkyAttackCounter = 0
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Else
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BattleScreen.FieldEffects.OppSkyAttackCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim skyattack As Integer = BattleScreen.FieldEffects.OwnSkyAttackCounter
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Dim SkyAttack As Integer = BattleScreen.FieldEffects.OwnSkyAttackCounter
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If own = False Then
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If own = False Then
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skyattack = BattleScreen.FieldEffects.OppSkyAttackCounter
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SkyAttack = BattleScreen.FieldEffects.OppSkyAttackCounter
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End If
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End If
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If skyattack = 0 Then
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If SkyAttack = 0 Then
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Return False
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Return False
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Else
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Else
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Return True
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Return True
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End If
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End If
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End Function
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End Function
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If Core.Random.Next(0, 100) < Me.GetEffectChance(0, own, BattleScreen) Then
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If own = True Then
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BattleScreen.Battle.InflictFlinch(Not own, own, BattleScreen, "", "move:skyattack")
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BattleScreen.FieldEffects.OwnSkyAttackCounter = 0
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Else
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BattleScreen.FieldEffects.OppSkyAttackCounter = 0
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End If
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End If
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End Sub
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -147,6 +147,39 @@
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End If
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End If
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End Sub
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim solarBeam As Integer = BattleScreen.FieldEffects.OwnSolarBeam
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If own = False Then
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solarBeam = BattleScreen.FieldEffects.OppSolarBeam
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End If
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If solarBeam = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnSolarBeam = 0
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Else
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BattleScreen.FieldEffects.OppSolarBeam = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -94,16 +94,15 @@
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p = BattleScreen.OppPokemon
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p = BattleScreen.OppPokemon
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End If
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End If
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Dim hasToCharge As Boolean = True
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If Not p.Item Is Nothing Then
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If Not p.Item Is Nothing Then
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If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Dig!", "move:dig") = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Dig!", "move:dig") = True Then
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hasToCharge = False
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digCounter = 1
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End If
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End If
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End If
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End If
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End If
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End If
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If digCounter = 0 And hasToCharge = True Then
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If digCounter = 0 Then
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If Own = True Then
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If Own = True Then
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BattleScreen.FieldEffects.OwnDigCounter = 1
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BattleScreen.FieldEffects.OwnDigCounter = 1
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Else
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Else
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@ -131,6 +130,39 @@
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BattleScreen.FieldEffects.OppDigCounter = 0
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BattleScreen.FieldEffects.OppDigCounter = 0
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End If
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End If
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End Sub
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim dig As Integer = BattleScreen.FieldEffects.OwnDigCounter
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If own = False Then
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dig = BattleScreen.FieldEffects.OppDigCounter
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End If
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If dig = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnDigCounter = 0
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Else
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BattleScreen.FieldEffects.OppDigCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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@ -93,6 +93,46 @@
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End If
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End If
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End Function
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnBideCounter = 0
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Else
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BattleScreen.FieldEffects.OppBideCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim bide As Integer = BattleScreen.FieldEffects.OwnBideCounter
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If own = False Then
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bide = BattleScreen.FieldEffects.OppBideCounter
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End If
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If bide = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnBideCounter = 0
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Else
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BattleScreen.FieldEffects.OppBideCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -120,6 +120,14 @@
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End If
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End If
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End Function
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnRazorWindCounter = 0
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Else
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BattleScreen.FieldEffects.OppRazorWindCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim razorWind As Integer = BattleScreen.FieldEffects.OwnRazorWindCounter
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Dim razorWind As Integer = BattleScreen.FieldEffects.OwnRazorWindCounter
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If own = False Then
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If own = False Then
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@ -133,6 +141,26 @@
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End If
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End If
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End Function
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnRazorWindCounter = 0
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Else
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BattleScreen.FieldEffects.OppRazorWindCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Class
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End Namespace
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End Namespace
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@ -122,6 +122,14 @@
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End If
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End If
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End Function
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnSkullBashCounter = 0
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Else
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BattleScreen.FieldEffects.OppSkullBashCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim skullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter
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Dim skullBash As Integer = BattleScreen.FieldEffects.OwnSkullBashCounter
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If own = False Then
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If own = False Then
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@ -111,7 +111,7 @@
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BattleScreen.FieldEffects.OppDiveCounter = 1
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BattleScreen.FieldEffects.OppDiveCounter = 1
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End If
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End If
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " burrowed its way underground!"))
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " dived into the water!"))
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Return True
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Return True
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Else
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Else
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BattleScreen.FieldEffects.OppDiveCounter = 0
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BattleScreen.FieldEffects.OppDiveCounter = 0
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End If
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End If
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End Sub
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim Dive As Integer = BattleScreen.FieldEffects.OwnDiveCounter
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If own = False Then
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Dive = BattleScreen.FieldEffects.OppDiveCounter
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End If
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If Dive = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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If own = True Then
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