From 16ecce01da161a5011b69430d1c840d9ca28fa1e Mon Sep 17 00:00:00 2001 From: jianmingyong Date: Mon, 6 Feb 2017 00:48:23 +0800 Subject: [PATCH] Small fix to make the error message different xD --- 2.5DHero/2.5DHero/Screens/SaveScreen.vb | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/2.5DHero/2.5DHero/Screens/SaveScreen.vb b/2.5DHero/2.5DHero/Screens/SaveScreen.vb index f1b76ad68..869b9166a 100644 --- a/2.5DHero/2.5DHero/Screens/SaveScreen.vb +++ b/2.5DHero/2.5DHero/Screens/SaveScreen.vb @@ -32,11 +32,19 @@ With Core.SpriteBatch If saveSessionFailed = True Then .DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red) - .DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine & + + If Core.GameOptions.DLC.Contains("Backup Save") Then + .DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine & "again in order to prevent data corruption." & vbNewLine & vbNewLine & "We have backup your save in the event of gamejolt API being down." & vbNewLine & "You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine & "Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black) + Else + .DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine & + "again in order to prevent data corruption." & vbNewLine & vbNewLine & + "To have your save back up, you will require to enable Backup Save" & vbNewLine & + "Via GameOptions.dat > DLC|Backup Save", New Vector2(188, 240), Color.Black) + End If Else If ready = True Then .DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue)