Fix Ember Rotation Direction

This commit is contained in:
JappaWakka 2023-02-02 14:58:49 +01:00
parent fabab5e32e
commit 1c0ba6b803

View File

@ -71,7 +71,7 @@
End If End If
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0) MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\Ember_Start", 0, 0)
Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F) Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F)
If BattleFlip = False Then If BattleFlip = True Then
MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5) MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, -0.5)
Else Else
MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, 0.5) MoveAnimation.AnimationMove(FireballEntity, True, 2.0, 0.0, 0.0, 0.05, False, True, 0.0, 0.0,, 0.5)
@ -87,7 +87,7 @@
TextureYOffset = 32 TextureYOffset = 32
End If End If
Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F) Dim FireballEntity = MoveAnimation.SpawnEntity(New Vector3(-2.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Fire\FireBall", New Rectangle(0, TextureYOffset, 32, 32), ""), New Vector3(0.5F), 1.0F)
If BattleFlip = False Then If BattleFlip = True Then
MoveAnimation.AnimationMove(FireballEntity, True, -0.05, 0.0, 0.0, 0.05, False, True, 0.0, 1.0,, -0.5) MoveAnimation.AnimationMove(FireballEntity, True, -0.05, 0.0, 0.0, 0.05, False, True, 0.0, 1.0,, -0.5)
Else Else
MoveAnimation.AnimationMove(FireballEntity, True, -0.05, 0.0, 0.0, 0.05, False, True, 0.0, 1.0,, 0.5) MoveAnimation.AnimationMove(FireballEntity, True, -0.05, 0.0, 0.0, 0.05, False, True, 0.0, 1.0,, 0.5)