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Build fix?
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parent
17a385047e
commit
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@ -11,7 +11,7 @@
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<RootNamespace>net.Pokemon3D.Game</RootNamespace>
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<RootNamespace>net.Pokemon3D.Game</RootNamespace>
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<AssemblyName>Pokemon</AssemblyName>
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<AssemblyName>Pokemon</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>WindowsGL</MonoGamePlatform>
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<MonoGamePlatform>DesktopGL</MonoGamePlatform>
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<MonoGameContentBuilderExe>
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<MonoGameContentBuilderExe>
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</MonoGameContentBuilderExe>
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</MonoGameContentBuilderExe>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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@ -38,14 +38,14 @@
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\WindowsGL\Debug\</OutputPath>
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<OutputPath>bin\DesktopGL\Debug\</OutputPath>
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<DefineConstants>DEBUG,TRACE,WINDOWS</DefineConstants>
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<DefineConstants>DEBUG,TRACE,WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>bin\WindowsGL\Release\</OutputPath>
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<OutputPath>bin\DesktopGL\Release\</OutputPath>
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<DefineConstants>TRACE,WINDOWS</DefineConstants>
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<DefineConstants>TRACE,WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<DebugType>pdbonly</DebugType>
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@ -1675,17 +1675,16 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="OpenTK">
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<Reference Include="OpenTK">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Management" />
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<Reference Include="System.Management" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Linq" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Content Include="PokemonIcon.ico" />
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<Content Include="PokemonIcon.ico" />
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@ -1716,6 +1715,7 @@
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<Import Include="System.Collections.Generic" />
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<Import Include="System.Collections.Generic" />
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<Import Include="System.Diagnostics" />
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<Import Include="System.Diagnostics" />
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<Import Include="System.Linq" />
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<Import Include="System.Linq" />
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<Import Include="System.IO" />
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<Import Include="System" />
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<Import Include="System" />
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<Import Include="Microsoft.Xna.Framework" />
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<Import Include="Microsoft.Xna.Framework" />
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<Import Include="Microsoft.Xna.Framework.Graphics" />
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<Import Include="Microsoft.Xna.Framework.Graphics" />
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